Align selected bones to the active bone (or to their parent)
Change the visible armature layers
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Automatically renames the selected bones according to which side of the target axis they fall on
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Change the layers that the selected bones belong to
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Add a new bone located at the 3D-Cursor
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Automatically fix alignment of select bones’ axes
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Create a new bone going from the last selected joint to the mouse position
Remove selected bones from the armature
Make copies of the selected bones within the same armature
Undocumented (contribute)
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Create new bones from the selected joints
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Undocumented (contribute)
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Undocumented (contribute)
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Add bone between selected joint(s) and/or 3D-Cursor
Set flags for armature bones
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Flips (and corrects) the axis suffixes of the names of selected bones
Tag selected bones to not be visible in Edit Mode
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Make all armature layers visible
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Merge continuous chains of selected bones
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Remove the parent-child relationship between selected bones and their parents
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Set the active bone as the parent of the selected bones
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Unhide all bones that have been tagged to be hidden in Edit Mode
Toggle selection status of all bones
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Select immediate parent/children of selected bones
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Flip the selection status of bones (selected -> unselected, unselected -> selected)
Select bones related to selected ones by parent/child relationships
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Isolate selected bones into a separate armature
Break selected bones into chains of smaller bones
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Change the direction that a chain of bones points in (head <-> tail swap)