Align selected bones to the active bone (or to their parent)
Change the visible armature layers
Parameters: |
|
---|
Automatically renames the selected bones according to which side of the target axis they fall on
Parameters: |
|
---|
Change the layers that the selected bones belong to
Parameters: |
|
---|
Add a new bone located at the 3D-Cursor
Parameters: |
|
---|
Automatically fix alignment of select bones’ axes
Parameters: |
|
---|
Create a new bone going from the last selected joint to the mouse position
Remove selected bones from the armature
Make copies of the selected bones within the same armature
Undocumented (contribute)
Parameters: |
|
---|
Create new bones from the selected joints
Parameters: |
|
---|
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Parameters: |
|
---|
Add bone between selected joint(s) and/or 3D-Cursor
Set flags for armature bones
Parameters: |
|
---|
Flips (and corrects) the axis suffixes of the names of selected bones
Tag selected bones to not be visible in Edit Mode
Parameters: |
|
---|
Make all armature layers visible
Parameters: |
|
---|
Merge continuous chains of selected bones
Parameters: |
|
---|
Remove the parent-child relationship between selected bones and their parents
Parameters: |
|
---|
Set the active bone as the parent of the selected bones
Parameters: |
|
---|
Unhide all bones that have been tagged to be hidden in Edit Mode
Toggle selection status of all bones
Parameters: |
|
---|
Select immediate parent/children of selected bones
Parameters: |
|
---|
Flip the selection status of bones (selected -> unselected, unselected -> selected)
Select bones related to selected ones by parent/child relationships
Parameters: |
|
---|
Isolate selected bones into a separate armature
Break selected bones into chains of smaller bones
Parameters: |
|
---|
Change the direction that a chain of bones points in (head <-> tail swap)