Apply the current pose as the new rest pose
Change the visible armature layers
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Automatically renames the selected bones according to which side of the target axis they fall on
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Change the layers that the selected bones belong to
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Create a suitable breakdown pose on the current frame
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Add a constraint to the active bone
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Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones
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Clear all the constraints for the selected bones
Copy constraints to other selected bones.
Copies the current pose of the selected bones to copy/paste buffer
Set flags for armature bones
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Flips (and corrects) the axis suffixes of the the names of selected bones
Add a new bone group
Add selected bones to the chosen bone group
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Deselect bones of active Bone Group
Removes the active bone group
Select bones in active Bone Group
Remove selected bones from all bone groups
Tag selected bones to not be visible in Pose Mode
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Add IK Constraint to the active Bone
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Remove all IK Constraints from selected bones
Reset locations of selected bones to their default values
Pastes the stored pose on to the current pose
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Calculate paths for the selected bones
Clear path caches for selected bones
Copy selected aspects of the current pose to subsequent poses already keyframed
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Exaggerate the current pose
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Flip quaternion values to achieve desired rotations, while maintaining the same orientations
Make the current pose more similar to its surrounding ones
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Unhide all bones that have been tagged to be hidden in Pose Mode
Reset rotations of selected bones to their default values
Reset scaling of selected bones to their default values
Toggle selection status of all bones
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Select bones used as targets for the currently selected bones
Activate the bone with a flipped name.
Select all visible bones grouped by similar properties
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Select immediate parent/children of selected bones
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Flip the selection status of bones (selected -> unselected, unselected -> selected)
Select bones related to selected ones by parent/child relationships
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Select bones that are parents of the currently selected bones
Reset location, rotation, and scaling of selected bones to their default values
Apply final constrained position of pose bones to their transform.