Align selected UV vertices to an axis
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Undocumented (contribute)
Select UV vertices using circle selection
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Undocumented (contribute)
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Set 2D cursor location
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Undocumented (contribute)
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Export UV layout to file
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Follow UVs from active quads along continuous face loops
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Hide (un)selected UV vertices
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Follow UVs from active quads along continuous face loops
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Reduce UV stretching by relaxing angles
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Undocumented (contribute)
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Set/clear selected UV vertices as anchored between multiple unwrap operations
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Undocumented (contribute)
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Undocumented (contribute)
Reveal all hidden UV vertices
Select UV vertices
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Change selection of all UV vertices
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Select UV vertices using border selection
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Select all UV vertices linked to the active UV map
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Select all UV vertices linked under the mouse
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Select a loop of connected UV vertices
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Select all pinned UV vertices
This script projection unwraps the selected faces of a mesh. it operates on all selected mesh objects, and can be used unwrap selected faces, or all faces.
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Snap cursor to target type
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Snap selected UV vertices to target type
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Undocumented (contribute)
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Stitch selected UV vertices by proximity
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Set UV image tile coordinates
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Unlink selected UV vertices from active UV map
Unwrap the mesh of the object being edited
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Weld selected UV vertices together