base classes — bpy_struct, Actuator
Actuator to control the object movement
Number of frames of motion blending
| Type : | int in [0, 32767], default 0 |
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| Type : | float in [-inf, inf], default 0.0 |
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Assign the action’s current frame number to this property
| Type : | string, default “” |
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| Type : | float in [-inf, inf], default 0.0 |
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Action playback type
| Type : | enum in [‘PLAY’, ‘PINGPONG’, ‘FLIPPER’, ‘LOOPSTOP’, ‘LOOPEND’, ‘PROPERTY’], default ‘PLAY’ |
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Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack
| Type : | int in [0, 100], default 0 |
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Use this property to define the Action position
| Type : | string, default “” |
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Restore last frame when switching on/off, otherwise play from the start each time
| Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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