base class — bpy_struct
Collision settings for object in physics simulation
How much of effector force gets lost during collision with this object (in percent)
| Type : | float in [0, 1], default 0.0 |
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Amount of damping during collision
| Type : | float in [0, 1], default 0.0 |
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Amount of damping during particle collision
| Type : | float in [0, 1], default 0.0 |
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Random variation of damping
| Type : | float in [0, 1], default 0.0 |
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Amount of friction during particle collision
| Type : | float in [0, 1], default 0.0 |
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Random variation of friction
| Type : | float in [0, 1], default 0.0 |
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Chance that the particle will pass through the mesh
| Type : | float in [0, 1], default 0.0 |
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Amount of stickness to surface collision
| Type : | float in [0, 10], default 0.0 |
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Inner face thickness
| Type : | float in [0.001, 1], default 0.0 |
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Outer face thickness
| Type : | float in [0.001, 1], default 0.0 |
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Enable this objects as a collider for physics systems
| Type : | boolean, default False |
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Kill collided particles
| Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References