base classes — bpy_struct, Actuator
Actuator used to edit objects
Angular velocity upon creation
| Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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| Type : | enum in [‘RESTOREDYN’, ‘SUSPENDDYN’, ‘ENABLERIGIDBODY’, ‘DISABLERIGIDBODY’, ‘SETMASS’], default ‘RESTOREDYN’ |
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Velocity upon creation
| Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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The mass of the object
| Type : | float in [-inf, inf], default 0.0 |
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The mode of the actuator
| Type : | enum in [‘ADDOBJECT’, ‘ENDOBJECT’, ‘REPLACEMESH’, ‘TRACKTO’, ‘DYNAMICS’], default ‘ADDOBJECT’ |
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Duration the new Object lives or the track takes
| Type : | int in [-inf, inf], default 0 |
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Enable 3D tracking
| Type : | boolean, default False |
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Apply the rotation locally
| Type : | boolean, default False |
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Apply the transformation locally
| Type : | boolean, default False |
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Replace the display mesh
| Type : | boolean, default False |
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Replace the physics mesh (triangle bounds only - compound shapes not supported)
| Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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