base classes — bpy_struct, Modifier
Explosion effect modifier based on a particle system
UV Layer to change with particle age
| Type : | string, default “” |
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Clean vertex group edges
| Type : | float in [0, 1], default 0.0 |
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Show mesh when particles are alive
| Type : | boolean, default False |
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Show mesh when particles are dead
| Type : | boolean, default False |
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Show mesh when particles are unborn
| Type : | boolean, default False |
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Cut face edges for nicer shrapnel
| Type : | boolean, default False |
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Use particle size for the shrapnel
| Type : | boolean, default False |
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| Type : | string, default “” |
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Inherited Properties
Inherited Functions
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