base class — bpy_struct
Strand settings for a Material datablock
Worldspace distance over which to blend in the surface normal
| Type : | float in [0, 10], default 0.0 |
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Start size of strands in pixels or Blender units
| Type : | float in [0, inf], default 0.0 |
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Positive values make strands rounder, negative makes strands spiky
| Type : | float in [-0.9, 0.9], default 0.0 |
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Minimum size of strands in pixels
| Type : | float in [0.001, 10], default 0.0 |
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End size of strands in pixels or Blender units
| Type : | float in [0, inf], default 0.0 |
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Use Blender units for widths instead of pixels
| Type : | boolean, default False |
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Make diffuse shading more similar to shading the surface
| Type : | boolean, default False, (readonly) |
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Uses direction of strands as normal for tangent-shading
| Type : | boolean, default False |
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Name of UV layer to override
| Type : | string, default “” |
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Transparency along the width of the strand
| Type : | float in [0, 2], default 0.0 |
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Inherited Properties
Inherited Functions
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References