base classes — bpy_struct, FluidSettings
Fluid simulation settings for obstacles in the simulation
This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass
| Type : | float in [-2, 10], default 0.0 |
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Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip
| Type : | float in [0, 1], default 0.0 |
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| Type : | enum in [‘NOSLIP’, ‘PARTIALSLIP’, ‘FREESLIP’], default ‘NOSLIP’ |
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Object contributes to the fluid simulation
| Type : | boolean, default False |
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Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it
| Type : | boolean, default False |
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Volume initialization type
| Type : | enum in [‘VOLUME’, ‘SHELL’, ‘BOTH’], default ‘VOLUME’ |
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Inherited Properties
Inherited Functions
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