base class — bpy_struct
UV editor data for the image editor space
2D cursor location for this view
| Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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Type of stretch to draw
| Type : | enum in [‘ANGLE’, ‘AREA’], default ‘ANGLE’ |
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Draw type for drawing UV edges
| Type : | enum in [‘OUTLINE’, ‘DASH’, ‘BLACK’, ‘WHITE’], default ‘OUTLINE’ |
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Constraint to stay within the image bounds while editing
| Type : | boolean, default False |
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Rotation/Scaling Pivot
| Type : | enum in [‘CENTER’, ‘MEDIAN’, ‘CURSOR’], default ‘CENTER’ |
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Draw edges after modifiers are applied
| Type : | boolean, default False |
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Display UV coordinates from 0.0 to 1.0 rather than in pixels
| Type : | boolean, default False |
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Draw other selected objects that share the same image
| Type : | boolean, default False |
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Draw UV edges anti-aliased
| Type : | boolean, default False |
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Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)
| Type : | boolean, default False |
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Automatically select also UVs sharing the same vertex as the ones being selected
| Type : | enum in [‘DISABLED’, ‘SHARED_LOCATION’, ‘SHARED_VERTEX’], default ‘SHARED_LOCATION’ |
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Continuously unwrap the selected UV island while transforming pinned vertices
| Type : | boolean, default False |
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Snap UVs to pixel locations while editing
| Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References