base classes — bpy_struct, ID
World datablock describing the environment and ambient lighting of a scene
Index of active texture slot
| Type : | int in [0, 17], default 0 |
|---|
Ambient color of the world
| Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
|---|
The color range that will be mapped to 0-1
| Type : | float in [0.2, 5], default 0.0 |
|---|
Amount of exponential color correction for light
| Type : | float in [0, 1], default 0.0 |
|---|
Color at the horizon
| Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
|---|
World lighting settings
| Type : | WorldLighting, (readonly, never None) |
|---|
World mist settings
| Type : | WorldMistSettings, (readonly, never None) |
|---|
World stars settings
| Type : | WorldStarsSettings, (readonly, never None) |
|---|
Texture slots defining the mapping and influence of textures
| Type : | WorldTextureSlots bpy_prop_collection of WorldTextureSlot, (readonly) |
|---|
Render background with natural progression from horizon to zenith
| Type : | boolean, default False |
|---|
Flatten blend or texture coordinates
| Type : | boolean, default False |
|---|
Render background with a real horizon, relative to the camera angle
| Type : | boolean, default False |
|---|
Color at the zenith
| Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
|---|
Inherited Properties
Inherited Functions
|
References