1
2
3 """
4 The Blender.Draw submodule.
5
6 Draw
7 ====
8
9 B{New}:
10 - access to ASCII values in L{events<Register>} callbacks;
11 - 'large' fonts for L{Text} and L{GetStringWidth}.
12 - Pop-up blocks with L{PupBlock}
13 - Color Picker button with L{ColorPicker}
14
15 This module provides access to a B{windowing interface} in Blender. Its widgets
16 include many kinds of buttons: push, toggle, menu, number, string, slider,
17 scrollbar, plus support for text drawing. It also includes keyboard keys and
18 mouse button code values in its dictionary, see a list after this example.
19
20 Example::
21 import Blender
22 from Blender import Draw, BGL
23
24 mystring = ""
25 mymsg = ""
26 toggle = 0
27
28 def event(evt, val): # the function to handle input events
29 global mystring, mymsg
30
31 if not val: # val = 0: it's a key/mbutton release
32 if evt in [Draw.LEFTMOUSE, Draw.MIDDLEMOUSE, Draw.RIGHTMOUSE]:
33 mymsg = "You released a mouse button."
34 Draw.Redraw(1)
35 return
36
37 if evt == Draw.ESCKEY:
38 Draw.Exit() # exit when user presses ESC
39 return
40
41 elif Draw.AKEY <= evt <= Draw.ZKEY: mystring += chr(evt)
42 elif evt == Draw.SPACEKEY: mystring += ' '
43 elif evt == Draw.BACKSPACEKEY and len(mystring):
44 mystring = mystring[:-1]
45 else: return # no need to redraw if nothing changed
46
47 Draw.Redraw(1)
48
49 def button_event(evt): # the function to handle Draw Button events
50 global mymsg, toggle
51 if evt == 1:
52 mymsg = "You pressed the toggle button."
53 toggle = 1 - toggle
54 Draw.Redraw(1)
55
56 def gui(): # the function to draw the screen
57 global mystring, mymsg, toggle
58 if len(mystring) > 90: mystring = ""
59 BGL.glClearColor(0,0,1,1)
60 BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
61 BGL.glColor3f(1,1,1)
62 Draw.Toggle("Toggle", 1, 10, 10, 55, 20, toggle,"A toggle button")
63 BGL.glRasterPos2i(72, 16)
64 if toggle: toggle_state = "down"
65 else: toggle_state = "up"
66 Draw.Text("The toggle button is %s." % toggle_state, "small")
67 BGL.glRasterPos2i(10, 230)
68 Draw.Text("Type letters from a to z, ESC to leave.")
69 BGL.glRasterPos2i(20, 200)
70 Draw.Text(mystring)
71 BGL.glColor3f(1,0.4,0.3)
72 BGL.glRasterPos2i(340, 70)
73 Draw.Text(mymsg, "tiny")
74
75 Draw.Register(gui, event, button_event) # registering the 3 callbacks
76
77 All available events:
78 - ACCENTGRAVEKEY
79 - AKEY
80 - BACKSLASHKEY
81 - BACKSPACEKEY
82 - BKEY
83 - CAPSLOCKKEY
84 - CKEY
85 - COMMAKEY
86 - DELKEY
87 - DKEY
88 - DOWNARROWKEY
89 - EIGHTKEY
90 - EKEY
91 - ENDKEY
92 - EQUALKEY
93 - ESCKEY
94 - F10KEY
95 - F11KEY
96 - F12KEY
97 - F1KEY
98 - F2KEY
99 - F3KEY
100 - F4KEY
101 - F5KEY
102 - F6KEY
103 - F7KEY
104 - F8KEY
105 - F9KEY
106 - FIVEKEY
107 - FKEY
108 - FOURKEY
109 - GKEY
110 - HKEY
111 - HOMEKEY
112 - IKEY
113 - INPUTCHANGE
114 - INSERTKEY
115 - JKEY
116 - KEYBD
117 - KKEY
118 - LEFTALTKEY
119 - LEFTARROWKEY
120 - LEFTBRACKETKEY
121 - LEFTCTRLKEY
122 - LEFTMOUSE
123 - LEFTSHIFTKEY
124 - LINEFEEDKEY
125 - LKEY
126 - MIDDLEMOUSE
127 - MINUSKEY
128 - MKEY
129 - MOUSEX
130 - MOUSEY
131 - NINEKEY
132 - NKEY
133 - OKEY
134 - ONEKEY
135 - PAD0
136 - PAD1
137 - PAD2
138 - PAD3
139 - PAD4
140 - PAD5
141 - PAD6
142 - PAD7
143 - PAD8
144 - PAD9
145 - PADASTERKEY
146 - PADENTER
147 - PADMINUS
148 - PADPERIOD
149 - PADPLUSKEY
150 - PADSLASHKEY
151 - PAGEDOWNKEY
152 - PAGEUPKEY
153 - PAUSEKEY
154 - PERIODKEY
155 - PKEY
156 - QFULL
157 - QKEY
158 - QUOTEKEY
159 - Q_FIRSTTIME
160 - RAWKEYBD
161 - REDRAW
162 - RETKEY
163 - RIGHTALTKEY
164 - RIGHTARROWKEY
165 - RIGHTBRACKETKEY
166 - RIGHTCTRLKEY
167 - RIGHTMOUSE
168 - RIGHTSHIFTKEY
169 - RKEY
170 - SEMICOLONKEY
171 - SEVENKEY
172 - SIXKEY
173 - SKEY
174 - SLASHKEY
175 - SPACEKEY
176 - TABKEY
177 - THREEKEY
178 - TIMER0
179 - TIMER1
180 - TIMER2
181 - TIMER3
182 - TKEY
183 - TWOKEY
184 - UKEY
185 - UPARROWKEY
186 - VKEY
187 - WHEELDOWNMOUSE
188 - WHEELUPMOUSE
189 - WINCLOSE
190 - WINFREEZE
191 - WINQUIT
192 - WINTHAW
193 - WKEY
194 - XKEY
195 - YKEY
196 - ZEROKEY
197 - ZKEY
198
199 @note: function Button has an alias: L{PushButton}.
200
201 @warn: B{very important}: if using your script causes "Error totblock"
202 messages when Blender exits (meaning that memory has been leaked), this may
203 have been caused by an ignored return value from one of the button types. To
204 avoid this, assign created buttons return values to B{global} variables,
205 instead of ignoring them. Examples::
206
207 # avoid this, it can cause memory leaks:
208 Draw.Toggle(...)
209 Draw.Number(...)
210 Draw.String(...)
211 # this is correct -- assuming the variables are globals:
212 my_toggle_button = Draw.Toggle(...)
213 my_int_button = Draw.Number(...)
214 my_str_button = Draw.String(...)
215
216
217 @warn: Inside the windowing loop (after Draw.Register() has been executed and
218 before Draw.Exit() is called), don't use the redraw functions from other
219 modules (Blender and Window). The Draw submodule has its own Draw.Redraw() and
220 Draw.Draw() functions that can be used inside the windowing loop.
221 """
222
224 """
225 Exit the windowing interface.
226 """
227
229 """
230 Buttons after this function will draw aligned (button layout only).
231 """
232
234 """
235 Use after BeginAlign() to stop aligning the buttons (button layout only).
236 """
237
239 """
240 This function creates a popup area where buttons, labels, sliders etc can be drawn.
241
242 @type mouse_exit: int
243 @param mouse_exit: When zero the popup wont close when the mouse moves away from the popup.
244 @type draw: function
245 @param draw: A function to draw to the popup area, taking no arguments: draw().
246
247 @note: The size of the popup will expand to fit the bounds of the buttons created in the draw function.
248 @note: If mouse_exit is nonzero be sure to use the mouse coordinates if to position the buttons under the mouse,
249 so the popup dosn't exit as soon as it opens.
250 The coordinates for buttons start 0,0 at the bottom left hand side of the screen.
251 @note: Within this popup, Redraw events and the registered button callback will not work.
252 For buttons to run events, use per button callbacks instead.
253 @note: OpenGL drawing functions wont work within this popup, for text use L{Label} rather then L{Text}
254 @warning: L{Menu} will not work properly within a UIBlock, this is a limitation with blenders user interface internals.
255 """
256
257 -def Register(draw = None, event = None, button = None):
258 """
259 Register callbacks for windowing.
260 @type draw: function
261 @type event: function
262 @type button: function
263 @param draw: A function to draw the screen, taking no arguments: draw().
264 @param event: A function to handle keyboard and mouse input events, taking
265 two arguments: f(evt, val), where:
266 - 'evt' (int) is the event number;
267 - 'val' (int) is the value modifier. If val = 0, the event refers to a
268 key or mouse button being released. Otherwise it's a key/button press.
269 @param button: A function to handle Draw Button events, taking one argument:
270 f(evt), where:
271 - 'evt' is the button number (see the I{event} parameter in L{Button}).
272 @note: note that in the example at the beginning of this page Draw.Register
273 is called only once. It's not necessary to re-register the callbacks,
274 they will stay until Draw.Exit is called. It's enough to redraw the
275 screen, when a relevant event is caught.
276 @note: only during the B{event} callback: the L{Blender}.ascii variable holds
277 the ASCII integer value (if it exists and is valid) of the current event.
278 """
279
281 """
282 Queue a redraw event. Redraw events are buffered so that, regardless of how
283 many events are queued, the window only receives one redraw event.
284 @type after: int
285 @param after: If non-zero, the redraw is processed before other input events.
286 """
287
289 """
290 Force an immediate redraw. Forced redraws are not buffered. In other words,
291 the window is redrawn once every time this function is called.
292 """
293
295 """
296 Create a default Button object.
297 @type value: int, float, string or 3 floats
298 @param value: The value to store in the button.
299 @rtype: Blender Button
300 @return: The Button created.
301 @note: String values must have less then 400 characters.
302 """
303
332
334 """
335 Create a pop-up menu.
336
337 The menu options are specified through the 'name' parameter, like with
338 L{Menu}: options are followed by a format code and separated by the '|'
339 character. Valid format codes are:
340 - %t - The option should be used as the title of the pop-up;
341 - %l - insert a separating line (only works if 'maxrow' isn't given);
342 - %xB{N} - Chosen this option, PupMenu should return the integer B{N}.
343
344 Example::
345 name = "OK?%t|QUIT BLENDER" # if no %xN int is set, indices start from 1
346 result = Draw.PupMenu(name)
347 if result:
348 Draw.PupMenu("Really?%t|Yes|No")
349
350 @type name: string
351 @param name: The format string to define the contents of the button.
352 @type maxrow: int
353 @param maxrow: The maximum number of rows for each column in the pop-up.
354 @rtype: int
355 @return: the chosen entry number or -1 if none was chosen.
356 """
357
359 """
360 Create a popup menu tree.
361
362 Each item in the list is: a menu item - (str, event); a separator - None;
363 or submenu - (str, [...]).
364
365 Submenus list uses the same syntax as the menu list. To add a title to the
366 main menu, end the first entry str with '%t' - the event is ignored.
367
368 Example::
369 result = Draw.PupTreeMenu( [ ("Title%t", 0), ("Menu Item 1", 10), ("Menu Item 2", 12), ("SubMenu", [("Menu Item 3", 100), ("MenuItem4", 101) ] ) ] )
370
371 @type menu: string
372 @param menu: A menu list
373 @rtype: int
374 @return: the chosen entry number or -1 if none was chosen.
375 """
376
406
442
463
465 """
466 Display a pop-up block.
467
468 Possible formats for the items in the sequence parameter.
469 (Value are objects created with L{Create})
470 - string: Defines a label
471 - (string, Value, string): Defines a toggle button. The first string is the text on the button, the optional second string is the tooltip.
472 - (string, Value, min, max, string): Defines a numeric or string button, depending on the content of Value. The first string is the text on the button, the optional second string is the tooltip. I{For string, max is the maximum length of the string and min is unused.}
473
474 Example::
475 import Blender
476
477 text = Blender.Draw.Create("short text")
478 f = Blender.Draw.Create(1.0)
479 i = Blender.Draw.Create(2)
480 tog = Blender.Draw.Create(0)
481
482 block = []
483
484 block.append(("Name: ", text, 0, 30, "this is some tool tip"))
485 block.append("Some Label")
486 block.append(("Value: ", f, 0.0, 100.0))
487 block.append(("Value: ", i, 0, 100))
488 block.append(("Option", tog, "another tooltip"))
489
490 retval = Blender.Draw.PupBlock("PupBlock test", block)
491
492 print "PupBlock returned", retval
493
494 print "text\\t", text
495 print "float\\t", f
496 print "int\\t", i
497 print "toggle\\t", tog
498
499 @warning: On cancel, the Value objects are brought back to there initial values except for string values which will still contain the modified values.
500 @type title: string
501 @param title: The title of the block.
502 @param sequence: A sequence defining what the block contains.
503 The order of the list is the order of appearance, from top down.
504 @rtype: int
505 @return: 1 if the pop-up is confirmed, 0 otherwise
506 """
507
509 """
510 Create a new Menu Button object.
511
512 The menu options are specified through the 'name' of the button. Options are
513 I{followed} by a format code and separated by the '|' (pipe) character. Valid
514 format codes are:
515 - %t - The option should be used as the title;
516 - %l - Insert a separating line;
517 - %xB{N} - The option should set the integer B{N} in the button value.
518
519 Example::
520 name = "The Title %t|First Entry %x1|Second Entry %x2|Third Entry %x3"
521 menu = Draw.Menu(name, 2, 60, 120, 200, 40, 3, "Just a test menu.")
522 # note that, since default = 3, the "Third Entry"
523 # will appear as the default choice in the Menu.
524
525 @type name: string
526 @param name: The format string to define the contents of the button.
527 @type event: int
528 @param event: The event number to pass to the button event function when
529 activated.
530 @type x: int
531 @type y: int
532 @param x: The lower left x (horizontal) coordinate of the button.
533 @param y: The lower left y (vertical) coordinate of the button.
534 @type width: int
535 @type height: int
536 @param width: The button width.
537 @param height: The button height.
538 @type default: int
539 @param default: The number of the option to be selected by default.
540 @type tooltip: string
541 @param tooltip: The button's tooltip (the string that appears when the mouse
542 is kept over the button).
543 @type callback: function
544 @param callback: an optional argument so this button can have its own
545 callback function. the function will run whenever this button is pressed.
546 This function must accept 2 arguments (event, val).
547 @rtype: Blender Button
548 @return: The Button created.
549 """
550
551 -def Toggle(name, event, x, y, width, height, default, tooltip = None, callback = None):
552 """
553 Create a new Toggle Button object.
554 @type name: string
555 @param name: The string to display on the button.
556 @type event: int
557 @param event: The event number to pass to the button event function when
558 activated.
559 @type x: int
560 @type y: int
561 @param x: The lower left x (horizontal) coordinate of the button.
562 @param y: The lower left y (vertical) coordinate of the button.
563 @type width: int
564 @type height: int
565 @param width: The button width.
566 @param height: The button height.
567 @type default: int
568 @param default: The value specifying the default state:
569 (0 for "up", 1 for "down").
570 @type tooltip: string
571 @param tooltip: The button's tooltip (the string that appears when the mouse
572 is kept over the button).
573 @type callback: function
574 @param callback: an optional argument so this button can have its own
575 callback function. the function will run whenever this button is pressed.
576 This function must accept 2 arguments (event, val).
577 @rtype: Blender Button
578 @return: The Button created.
579 """
580
581 -def Slider(name, event, x, y, width, height, initial, min, max, realtime = 1,
582 tooltip = None, callback = None):
583 """
584 Create a new Slider Button object.
585 @type name: string
586 @param name: The string to display on the button.
587 @type event: int
588 @param event: The event number to pass to the button event function when
589 activated.
590 @type x: int
591 @type y: int
592 @param x: The lower left x (horizontal) coordinate of the button.
593 @param y: The lower left y (vertical) coordinate of the button.
594 @type width: int
595 @type height: int
596 @param width: The button width.
597 @param height: The button height.
598 @type initial: int or float
599 @type min: int or float
600 @type max: int or float
601 @param initial: The initial value.
602 @param min: The minimum value.
603 @param max: The maximum value.
604 @type realtime: int
605 @param realtime: If non-zero (the default), the slider will emit events as
606 it is edited.
607 @type tooltip: string
608 @param tooltip: The button's tooltip (the string that appears when the mouse
609 is kept over the button).
610
611 @type callback: function
612 @param callback: an optional argument so this button can have its own
613 callback function. the function will run whenever this button is pressed.
614 This function must accept 2 arguments (event, val).
615 @rtype: Blender Button
616 @return: The Button created.
617 @note: slider callbacks will not work if the realtime setting is enabled.
618 """
619
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650
651 -def ColorPicker(event, x, y, width, height, initial, tooltip = None, callback = None):
652 """
653 Create a new Color Picker Button object.
654 @type event: int
655 @param event: The event number to pass to the button event function when
656 activated.
657 @type x: int
658 @type y: int
659 @param x: The lower left x (horizontal) coordinate of the button.
660 @param y: The lower left y (vertical) coordinate of the button.
661 @type width: int
662 @type height: int
663 @param width: The button width.
664 @param height: The button height.
665 @type initial: 3-float tuple
666 @param initial: The initial color value. All values must be between 0 and 1
667 @type tooltip: string
668 @param tooltip: The button's tooltip (the string that appears when the mouse
669 is kept over the button).
670 @type callback: function
671 @param callback: an optional argument so this button can have its own
672 callback function. the function will run whenever this button is pressed.
673 This function must accept 2 arguments (event, val).
674 @rtype: Blender Button
675 @return: The Button created.
676 @note: The color picker will not work if the Register's event function is None.
677 @note: Using the same button variable with more then 1 button at a time will corrupt memory.
678 """
679
680 -def Normal(event, x, y, width, height, initial, tooltip = None, callback = None):
681 """
682 Create a new Normal button, this allows you to set a 3d vector by rotating a sphere.
683 @type event: int
684 @param event: The event number to pass to the button event function when
685 activated.
686 @type x: int
687 @type y: int
688 @param x: The lower left x (horizontal) coordinate of the button.
689 @param y: The lower left y (vertical) coordinate of the button.
690 @type width: int
691 @type height: int
692 @param width: The button width - non square normal buttons .
693 @param height: The button height.
694 @type initial: 3-float tuple
695 @param initial: The initial vector value.
696 @type tooltip: string
697 @param tooltip: The button's tooltip (the string that appears when the mouse
698 is kept over the button).
699 @type callback: function
700 @param callback: an optional argument so this button can have its own
701 callback function. the function will run whenever this button is pressed.
702 This function must accept 2 arguments (event, val).
703 @rtype: Blender Button
704 @return: The Button created.
705 @note: The normal button will not work if the Register's event function is None.
706 @note: Using the same button variable with more then 1 button at a time will corrupt memory.
707 """
708
709 -def Number(name, event, x, y, width, height, initial, min, max, tooltip = None, callback = None, clickstep = None, precision = None):
710 """
711 Create a new Number Button object.
712 @type name: string
713 @param name: The string to display on the button.
714 @type event: int
715 @param event: The event number to pass to the button event function when
716 activated.
717 @type x: int
718 @type y: int
719 @param x: The lower left x (horizontal) coordinate of the button.
720 @param y: The lower left y (vertical) coordinate of the button.
721 @type width: int
722 @type height: int
723 @param width: The button width.
724 @param height: The button height.
725 @type initial: int or float
726 @type min: int or float
727 @type max: int or float
728 @param initial: The initial value.
729 @param min: The minimum value.
730 @param max: The maximum value.
731 @type tooltip: string
732 @param tooltip: The button's tooltip (the string that appears when the mouse
733 is kept over the button).
734 @type callback: function
735 @param callback: an optional argument so this button can have its own
736 callback function. the function will run whenever this button is pressed.
737 This function must accept 2 arguments (event, val).
738 @type clickstep: float
739 @param clickstep: an optional argument to control the amount of change per click on the button.
740 @type precision: float
741 @param precision: an optional argument to control the amount of places after the decimal. From 1 to 4 places with 1.0..4.0.
742 Larger values are clamped to 4 places.
743 @rtype: Blender Button
744 @return: The Button created.
745
746 I{B{Example:}}
747
748 This example draws a single floating point value::
749 from Blender import Draw
750 b= Draw.Create(0.0) # Data for floating point button
751 def bevent(evt):
752 print 'My Button event:', evt
753 def gui():
754 global b
755 b= Draw.Number('value: ', 1000, 0,0, 200, 20, b.val, 0,10, 'some text tip')
756
757 Draw.Register(gui, None, bevent) # we are not going to worry about keyboard and mouse events
758 """
759
760
761 -def String(name, event, x, y, width, height, initial, length, tooltip = None, callback = None):
762 """
763 Create a new String Button object.
764 @type name: string
765 @param name: The string to display on the button.
766 @type event: int
767 @param event: The event number to pass to the button event function when
768 activated.
769 @type x: int
770 @type y: int
771 @param x: The lower left x (horizontal) coordinate of the button.
772 @param y: The lower left y (vertical) coordinate of the button.
773 @type width: int
774 @type height: int
775 @param width: The button width.
776 @param height: The button height.
777 @type initial: string
778 @param initial: The string to display initially.
779 @type length: int
780 @param length: The maximum input length.
781 @type tooltip: string
782 @param tooltip: The button's tooltip (the string that appears when the mouse
783 is kept over the button).
784 @type callback: function
785 @param callback: an optional argument so this button can have its own
786 callback function. the function will run whenever this button is pressed.
787 This function must accept 2 arguments (event, val).
788 @rtype: Blender Button
789 @return: The Button created.
790 """
791
793 """
794 Get the width in pixels of a string.
795 @type string: string
796 @param string: A string.
797 @type fontsize: string
798 @param fontsize: The size of the font: 'large', 'normal', 'normalfix', 'small' or 'tiny'.
799 @rtype: int
800 @return: The width of I{string} with the chosen I{fontsize}.
801 """
802
803 -def Text(string, fontsize = 'normal'):
804 """
805 Draw a string on the screen.
806
807 Text location is set using the OpenGL raster location functions L{BGL.glRasterPos} before the text is drawn.
808 This sets the text location from the lower left corner of the current window.
809
810 Text color is set using the OpenGL color functions L{BGL.glColor} before the text is drawn.
811
812 @type string: string
813 @param string: The text string to draw.
814 @type fontsize: string
815 @param fontsize: The size of the font: 'large', 'normal', 'normalfix', 'small' or 'tiny'.
816 @rtype: int
817 @return: The width of I{string} drawn with the chosen I{fontsize}.
818 @note: For drawing text in the 3d view see the workaround in L{BGL.glRasterPos}
819 """
820
821 -def Label(string, x, y, w, h):
822 """
823 Draw a text lable on the screen.
824
825 @type string: string
826 @param string: The text string to draw.
827 @rtype: None
828 @return: None
829 """
830
831 -def Image(image, x, y, zoomx=1.0, zoomy=1.0, clipx=0, clipy=0, clipw=-1, cliph=-1):
832 """
833 Draw an image on the screen.
834
835 The image is drawn at the location specified by the coordinates (x,y). A
836 pair of optional zoom factors (in horizontal and vertical directions) can
837 be applied to the image as it is drawn, and an additional clipping rectangle
838 can be applied to extract a particular sub-region of the image to draw.
839
840 Note that the clipping rectangle is given in image space coordinates. In
841 image space, the origin is located at the bottom left, with x coordinates
842 increasing to the right and y coordinates increasing upwards. No matter
843 where the clipping rectangle is placed in image space, the lower-left pixel
844 drawn on the screen is always placed at the coordinates (x,y). The
845 clipping rectangle is itself clipped to the dimensions of the image. If
846 either the width or the height of the clipping rectangle are negative then
847 the corresponding dimension (width or height) is set to include as much of
848 the image as possible.
849
850 For drawing images with alpha blending with the background you will need to enable blending as shown in the example.
851
852 Example::
853 import Blender
854 from Blender import BGL, Image, Draw
855
856 myimage = Image.Load('myimage.png')
857
858 def gui():
859 BGL.glEnable( BGL.GL_BLEND ) # Only needed for alpha blending images with background.
860 BGL.glBlendFunc(BGL.GL_SRC_ALPHA, BGL.GL_ONE_MINUS_SRC_ALPHA)
861
862 Draw.Image(myimage, 50, 50)
863
864 BGL.glDisable( BGL.GL_BLEND )
865 def event(evt, val):
866 if evt == Draw.ESCKEY:
867 Draw.Exit()
868
869 Draw.Register(gui, event, None)
870
871 @type image: Blender.Image
872 @param image: The image to draw.
873 @type x: int
874 @param x: The lower left x (horizontal) position of the origin of the image.
875 @type y: int
876 @param y: The lower left y (vertical) position of the origin of the image.
877 @type zoomx: float
878 @param zoomx: The x (horizontal) zoom factor to use when drawing the image.
879 @type zoomy: float
880 @param zoomy: The y (vertical) zoom factor to use when drawing the image.
881 @type clipx: int
882 @param clipx: The lower left x (horizontal) origin of the clipping rectangle
883 within the image. A value of 0 indicates the left of the
884 image.
885 @type clipy: int
886 @param clipy: The lower left y (vertical) origin of the clipping rectangle
887 within the image. A value of 0 indicates the bottom of the
888 image.
889 @type clipw: int
890 @param clipw: The width of the clipping rectangle within the image. If this
891 value is negative then the clipping rectangle includes as much
892 of the image as possible in the x (horizontal) direction.
893 @type cliph: int
894 @param cliph: The height of the clipping rectangle within the image. If this
895 value is negative then the clipping rectangle includes as much
896 of the image as possible in the y (vertical) direction.
897 """
898
907