Trees | Indices | Help |
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string |
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list of vectors (tuple of 3 floats and optionally the id) or list of list of vectors |
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list of tuple of 4 or 5 elements (if id is not zero) |
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Blender Material |
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list of floats |
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list of floats |
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list of objects |
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float |
2d Constrain boids to a surface. |
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int |
amount The total number of particles. |
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float |
avvel The usual speed % of max velocity. |
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int |
childAmount The total number of children |
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int |
childBranch Branch child paths from eachother |
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int |
childBranchAnim Animate branching |
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int |
childBranchSymm Start and end points are the same |
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float |
childBranchThre Threshold of branching |
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float |
childClump Amount of clumpimg |
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int |
childKink Type of periodic offset on the path (Particle.CHILDKINK[ 'BRAID' | 'WAVE' | 'RADIAL' | 'CURL' | 'NOTHING' ]) |
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float |
childKinkAmp The amplitude of the offset |
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int |
childKinkAxis Which axis to use for offset (Particle.CHILDKINKAXIS[ 'Z' | 'Y' | 'X' ]) |
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float |
childKinkFreq The frequency of the offset (1/total length) |
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float |
childKinkShape Adjust the offset to the beginning/end |
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float |
childRadius Radius of children around parent |
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float |
childRand Random variation to the size of the child particles |
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int |
childRenderAmount Amount of children/parent for rendering |
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float |
childRough1 Amount of location dependant rough |
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float |
childRough1Size Size of location dependant rough |
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float |
childRough2 Amount of random rough |
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float |
childRough2Size Size of random rough |
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float |
childRough2Thresh Amount of particles left untouched by random rough |
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float |
childRoughE Amount of end point rough |
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float |
childRoughEShape Shape of end point rough |
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float |
childRound Roundness of children around parent |
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float |
childShape Shape of clumpimg |
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float |
childSize A multiplier for the child particle size |
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int |
childType Type of childrens ( Particle.CHILDTYPE[ 'FACES' | 'PARTICLES' | 'NONE' ] ) |
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int |
displayPercentage Particle display percentage. |
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int |
distribution How to distribute particles on selected element ( Particle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ). |
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int |
drawAs Draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... |
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Blender Object |
duplicateObject Get the duplicate object. |
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int |
editable Finalize hair to enable editing in particle mode. |
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float |
endFrame Frame number to stop emitting particles. |
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int |
evenDistribution Use even distribution from faces based on face areas or edge lengths. |
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float |
glAccX Specify a constant acceleration along the X-axis |
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float |
glAccY Specify a constant acceleration along the Y-axis |
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float |
glAccZ Specify a constant acceleration along the Z-axis |
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float |
glBrown Specify the amount of brownian motion |
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float |
glDamp Specify the amount of damping |
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float |
glDrag Specify the amount of air-drag |
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float |
groundz Default Z value. |
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int |
hairDisplayStep How many steps paths are drawn with (power of 2) in visu mode. |
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int |
hairRenderStep How many steps paths are rendered with (power of 2) in render mode." |
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int |
hairSegments Amount of hair segments. |
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float |
inVelNor Let the surface normal give the particle a starting speed |
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float |
inVelObj Let the object give the particle a starting speed |
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float |
inVelPart Let the target particle give the particle a starting speed |
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float |
inVelRan Give the starting speed a random variation |
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float |
inVelReact Let the vector away from the target particles location give the particle a starting speed |
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float |
inVelRot Rotate the surface tangent |
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float |
inVelTan Let the surface tangent give the particle a starting speed |
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int |
integration Select physics integrator type Particle.INTEGRATOR([ 'RK4' | 'MIDPOINT' | 'EULER' ]) |
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int |
invert Invert what is considered object and what is not. |
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float |
jitterAmount Amount of jitter applied to the sampling. |
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float |
latacc Lateral acceleration % of max velocity |
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float |
lifetime Specify the life span of the particles. |
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float |
maxvel Maximum velocity. |
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int |
multireact React multiple times ( Particle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ). |
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Blender Object |
object Constrain boids to object's surface. |
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int |
particleDistribution Where to emit particles from ( Particle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] ) |
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int |
pf Emission locations / face (0 = automatic). |
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int |
physics Select particle physics type Particle.PHYSICS([ 'BOIDS' | 'KEYED' | 'NEWTONIAN' | 'NONE' ]) |
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int |
randemission Emit particles in random order. |
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float |
randlife Give the particle life a random variation. |
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float |
reactshape Power of reaction strength, dependent on distance to target. |
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int |
renderDied Show particles after they have died. |
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int |
renderEmitter Render emitter object. |
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int |
renderMatCol Draw particles using material's diffuse color. |
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int |
renderMaterial Specify material used for the particles. |
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int |
renderParents Render parent particles. |
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int |
renderUnborn Show particles before they are emitted. |
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int |
resolutionGrid The resolution of the particle grid. |
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int |
rotAnV Select particle angular velocity mode Particle.ANGULARV([ 'RANDOM' | 'SPIN' | 'NONE' ]) |
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float |
rotAnVAm Angular velocity amount |
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int |
rotDyn Sets rotation to dynamic/constant |
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float |
rotPhase Initial rotation phase |
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float |
rotPhaseR Randomize rotation phase |
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float |
rotRand Randomize rotation |
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int |
rotation Particles initial rotation Particle.ROTATION([ 'OBZ' | 'OBY' | 'OBX' | 'GLZ' | 'GLY' | 'GLX' | 'VEL' | 'NOR' | 'NONE' ]) |
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int |
seed Set an offset in the random table. |
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float |
startFrame Frame number to start emitting particles. |
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int |
strandRender Use the strand primitive to render. |
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int |
strandRenderAngle How many degrees path has to curve to make another render segment. |
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float |
tanacc Tangential acceleration % of max velocity |
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Blender object |
targetObject The object that has the target particle system (empty if same object). |
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int |
targetpsys The target particle system number in the object. |
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int |
type Type of particle system ( Particle.TYPE[ 'HAIR' | 'REACTOR' | 'EMITTER' ] ). |
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drawAsDraw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ]).
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Trees | Indices | Help |
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Generated by Epydoc 3.0beta1 on Sat Sep 19 13:57:31 2009 | http://epydoc.sourceforge.net |