base class — bpy_struct
Settings for boid physics
Accuracy of attack
| Type : | float in [0, 1], default 0.0 |
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| Type : | int in [0, inf], default 0 |
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Boid will fight this times stronger enemy
| Type : | float in [0, 100], default 0.0 |
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Maximum acceleration in air (relative to maximum speed)
| Type : | float in [0, 1], default 0.0 |
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Maximum angular velocity in air (relative to 180 degrees)
| Type : | float in [0, 1], default 0.0 |
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Radius of boids personal space in air (% of particle size)
| Type : | float in [0, 10], default 0.0 |
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Maximum speed in air
| Type : | float in [0, 100], default 0.0 |
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Minimum speed in air (relative to maximum speed)
| Type : | float in [0, 1], default 0.0 |
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Amount of rotation around velocity vector on turns
| Type : | float in [0, 2], default 0.0 |
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Initial boid health when born
| Type : | float in [0, 100], default 0.0 |
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Boid height relative to particle size
| Type : | float in [0, 2], default 0.0 |
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Maximum acceleration on land (relative to maximum speed)
| Type : | float in [0, 1], default 0.0 |
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Maximum angular velocity on land (relative to 180 degrees)
| Type : | float in [0, 1], default 0.0 |
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Maximum speed for jumping
| Type : | float in [0, 100], default 0.0 |
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Radius of boids personal space on land (% of particle size)
| Type : | float in [0, 10], default 0.0 |
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How smoothly the boids land
| Type : | float in [0, 10], default 0.0 |
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Maximum speed on land
| Type : | float in [0, 100], default 0.0 |
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How strong a force must be to start effecting a boid on land
| Type : | float in [0, 1000], default 0.0 |
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Amount of rotation around side vector
| Type : | float in [0, 2], default 0.0 |
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The maximum distance from which a boid can attack
| Type : | float in [0, 100], default 0.0 |
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| Type : | bpy_prop_collection of BoidState, (readonly) |
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Maximum caused damage on attack per second
| Type : | float in [0, 100], default 0.0 |
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Allow boids to climb goal objects
| Type : | boolean, default False |
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Allow boids to move in air
| Type : | boolean, default False |
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Allow boids to move on land
| Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References