base class — bpy_struct
Game engine related settings for the object
Game engine actuators to act on events
| Type : | bpy_prop_collection of Actuator, (readonly) |
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Selects the collision type
| Type : | enum in [‘BOX’, ‘SPHERE’, ‘CYLINDER’, ‘CONE’, ‘CONVEX_HULL’, ‘TRIANGLE_MESH’, ‘CAPSULE’], default ‘BOX’ |
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Extra margin around object for collision detection, small amount required for stability
| Type : | float in [0, 1], default 0.0 |
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Game engine controllers to process events, connecting sensor to actuators
| Type : | bpy_prop_collection of Controller, (readonly) |
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General movement damping
| Type : | float in [0, 1], default 0.0 |
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Form factor scales the inertia tensor
| Type : | float in [0, 1], default 0.0 |
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Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled
| Type : | float array of 3 items in [0, 1], default (0.0, 0.0, 0.0) |
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Disable simulation of linear motion along the X axis
| Type : | boolean, default False |
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Disable simulation of linear motion along the Y axis
| Type : | boolean, default False |
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Disable simulation of linear motion along the Z axis
| Type : | boolean, default False |
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Disable simulation of angular motion along the X axis
| Type : | boolean, default False |
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Disable simulation of angular motion along the Y axis
| Type : | boolean, default False |
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Disable simulation of angular motion along the Z axis
| Type : | boolean, default False |
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Mass of the object
| Type : | float in [0.01, 10000], default 0.0 |
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Selects the type of physical representation
| Type : | enum in [‘NO_COLLISION’, ‘STATIC’, ‘DYNAMIC’, ‘RIGID_BODY’, ‘SOFT_BODY’, ‘OCCLUDE’, ‘SENSOR’], default ‘NO_COLLISION’ |
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Game engine properties
| Type : | bpy_prop_collection of GameProperty, (readonly) |
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Radius of bounding sphere and material physics
| Type : | float in [0.01, 10], default 0.0 |
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General rotation damping
| Type : | float in [0, 1], default 0.0 |
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Game engine sensor to detect events
| Type : | bpy_prop_collection of Sensor, (readonly) |
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Shows actuators for this object in the user interface
| Type : | boolean, default False |
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Shows controllers for this object in the user interface
| Type : | boolean, default False |
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Print state debug info in the game engine
| Type : | boolean, default False |
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Shows sensors for this object in the user interface
| Type : | boolean, default False |
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Show state panel
| Type : | boolean, default False |
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Settings for Bullet soft body simulation
| Type : | GameSoftBodySettings, (readonly) |
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Initial state when the game starts
| Type : | boolean array of 30 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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State determining which controllers are displayed
| Type : | boolean array of 30 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Disable simulation of angular motion along the Z axis
| Type : | boolean, default False |
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Object is detected by the Near and Radar sensor
| Type : | boolean, default False |
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Set all state bits
| Type : | boolean, default False |
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Enable anisotropic friction
| Type : | boolean, default False |
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Specify a collision bounds type other than the default
| Type : | boolean, default False |
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Add children to form a compound collision object
| Type : | boolean, default False |
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Object does not restitute collisions, like a ghost
| Type : | boolean, default False |
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React to force field physics settings in materials
| Type : | boolean, default False |
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Use face normal to rotate object, so that it points away from the surface
| Type : | boolean, default False |
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Disable auto (de)activation in physics simulation
| Type : | boolean, default False |
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States which are being used by controllers
| Type : | boolean array of 30 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly) |
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Clamp velocity to this maximum speed
| Type : | float in [0, 1000], default 0.0 |
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Clamp velocity to this minimum speed (except when totally still)
| Type : | float in [0, 1000], default 0.0 |
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Inherited Properties
Inherited Functions
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References