base class — bpy_struct
Soft body simulation settings for an object in the game engine
Specify the number of cluster iterations
| Type : | int in [1, 128], default 0 |
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Collision margin for soft body. Small value makes the algorithm unstable
| Type : | float in [0.01, 1], default 0.0 |
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Dynamic Friction
| Type : | float in [0, 1], default 0.0 |
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Linear stiffness of the soft body links
| Type : | float in [0, 1], default 0.0 |
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Position solver iterations
| Type : | int in [0, 10], default 0 |
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Shape matching threshold
| Type : | float in [0, 1], default 0.0 |
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Enable bending constraints
| Type : | boolean, default False |
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Enable cluster collision between soft and rigid body
| Type : | boolean, default False |
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Enable cluster collision between soft and soft body
| Type : | boolean, default False |
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Enable soft body shape matching goal
| Type : | boolean, default False |
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Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)
| Type : | float in [0, 0.01], default 0.0 |
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Inherited Properties
Inherited Functions
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References