base class — bpy_struct
Halo particle effect settings for a Material datablock
Sets the strength of the add effect
| Type : | float in [0, 1], default 0.0 |
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Gives the flare extra strength
| Type : | float in [0.1, 10], default 0.0 |
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Specifies an offset in the flare seed table
| Type : | int in [0, 255], default 0 |
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Sets the factor by which the flare is larger than the halo
| Type : | float in [0.1, 25], default 0.0 |
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Sets the number of sub-flares
| Type : | int in [1, 32], default 0 |
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Sets the dimension of the sub-flares, dots and circles
| Type : | float in [0.1, 25], default 0.0 |
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Sets the hardness of the halo
| Type : | int in [0, 127], default 0 |
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Sets the number of star shaped lines rendered over the halo
| Type : | int in [0, 250], default 0 |
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Sets the number of rings rendered over the halo
| Type : | int in [0, 24], default 0 |
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Randomizes ring dimension and line location
| Type : | int in [0, 255], default 0 |
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Sets the dimension of the halo
| Type : | float in [0, 100], default 0.0 |
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Sets the number of points on the star shaped halo
| Type : | int in [3, 50], default 0 |
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Uses extreme alpha
| Type : | boolean, default False |
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Renders halo as a lens flare
| Type : | boolean, default False |
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Renders star shaped lines over halo
| Type : | boolean, default False |
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Renders rings over halo
| Type : | boolean, default False |
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Lets halo receive light and shadows from external objects
| Type : | boolean, default False |
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Softens the edges of halos at intersections with other geometry
| Type : | boolean, default False |
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Renders halo as a star
| Type : | boolean, default False |
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Gives halo a texture
| Type : | boolean, default False |
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Uses the vertex normal to specify the dimension of the halo
| Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References