base class — bpy_struct
Rendering settings for a Scene datablock
Representation of alpha information in the RGBA pixels
| Type : | enum in [‘SKY’, ‘PREMUL’, ‘STRAIGHT’], default ‘SKY’ |
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Amount of anti-aliasing samples per pixel
| Type : | enum in [‘5’, ‘8’, ‘11’, ‘16’], default ‘5’ |
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| Type : | enum in [‘5’, ‘8’, ‘11’, ‘16’], default ‘5’ |
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Bias towards faces further away from the object (in blender units)
| Type : | float in [0, 1000], default 0.0 |
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Maximum distance from active object to other object (in blender units
| Type : | float in [0, 1000], default 0.0 |
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Amount of pixels to extend the baked result with, as post process filter
| Type : | int in [0, 32], default 0 |
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Choose normal space for baking
| Type : | enum in [‘CAMERA’, ‘WORLD’, ‘OBJECT’, ‘TANGENT’], default ‘CAMERA’ |
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Choose the method used to split a quad into 2 triangles for baking
| Type : | enum in [‘AUTO’, ‘FIXED’, ‘FIXED_ALT’], default ‘AUTO’ |
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Choose shading information to bake into the image
| Type : | enum in [‘FULL’, ‘AO’, ‘SHADOW’, ‘NORMALS’, ‘TEXTURE’, ‘DISPLACEMENT’, ‘EMIT’, ‘ALPHA’, ‘MIRROR_INTENSITY’, ‘MIRROR_COLOR’, ‘SPEC_INTENSITY’, ‘SPEC_COLOR’], default ‘FULL’ |
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Sets maximum X value for the render border
| Type : | float in [0, 1], default 0.0 |
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Sets maximum Y value for the render border
| Type : | float in [0, 1], default 0.0 |
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Sets minimum X value to for the render border
| Type : | float in [0, 1], default 0.0 |
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Sets minimum Y value for the render border
| Type : | float in [0, 1], default 0.0 |
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Log conversion reference blackpoint
| Type : | int in [0, 1024], default 0 |
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Log conversion gamma
| Type : | float in [0, 10], default 0.0 |
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Log conversion reference whitepoint
| Type : | int in [0, 1024], default 0 |
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Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels
| Type : | enum in [‘BW’, ‘RGB’, ‘RGBA’], default ‘BW’ |
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Select where rendered images will be displayed
| Type : | enum in [‘SCREEN’, ‘AREA’, ‘WINDOW’, ‘NONE’], default ‘SCREEN’ |
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Amount of dithering noise added to the rendered image to break up banding
| Type : | float in [0, 2], default 0.0 |
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Edge color
| Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Threshold for drawing outlines on geometry edges
| Type : | int in [0, 255], default 0 |
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Engine to use for rendering
| Type : | enum in [‘BLENDER_RENDER’], default ‘BLENDER_RENDER’ |
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Codec settings for OpenEXR
| Type : | enum in [‘NONE’, ‘PXR24’, ‘ZIP’, ‘PIZ’, ‘RLE’], default ‘NONE’ |
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When rendering animations, save JPG preview images in same directory
| Type : | boolean, default False |
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Save the z-depth per pixel (32 bit unsigned int z-buffer)
| Type : | boolean, default False |
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Audio bitrate(kb/s)
| Type : | int in [32, 384], default 0 |
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FFMpeg audio codec to use
| Type : | enum in [‘NONE’, ‘MP2’, ‘MP3’, ‘AC3’, ‘AAC’, ‘VORBIS’, ‘FLAC’, ‘PCM’], default ‘NONE’ |
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Audio samplerate(samples/s)
| Type : | int in [8000, 192000], default 0 |
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Audio volume
| Type : | float in [0, 1], default 0.0 |
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Autosplit output at 2GB boundary
| Type : | boolean, default False |
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Rate control: buffer size (kb)
| Type : | int in [0, 2000], default 0 |
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FFMpeg codec to use
| Type : | enum in [‘NONE’, ‘MPEG1’, ‘MPEG2’, ‘MPEG4’, ‘HUFFYUV’, ‘DV’, ‘H264’, ‘THEORA’, ‘FLASH’, ‘FFV1’], default ‘NONE’ |
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Output file format
| Type : | enum in [‘MPEG1’, ‘MPEG2’, ‘MPEG4’, ‘AVI’, ‘QUICKTIME’, ‘DV’, ‘H264’, ‘XVID’, ‘OGG’, ‘MKV’, ‘FLASH’, ‘WAV’, ‘MP3’], default ‘MPEG1’ |
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Distance between key frames
| Type : | int in [0, 100], default 0 |
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Rate control: max rate(kb/s)
| Type : | int in [1, 14000], default 0 |
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Rate control: min rate(kb/s)
| Type : | int in [0, 9000], default 0 |
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Mux rate (bits/s(!))
| Type : | int in [0, inf], default 0 |
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Mux packet size (byte)
| Type : | int in [0, 16384], default 0 |
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Video bitrate(kb/s)
| Type : | int in [1, 14000], default 0 |
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Order of video fields. Select which lines get rendered first, to create smooth motion for TV output
| Type : | enum in [‘EVEN_FIRST’, ‘ODD_FIRST’], default ‘EVEN_FIRST’ |
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The file extension used for saving renders
| Type : | string, default “”, (readonly) |
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File format to save the rendered images as
| Type : | enum in [‘BMP’, ‘DDS’, ‘IRIS’, ‘PNG’, ‘JPEG’, ‘JPEG2000’, ‘TARGA’, ‘TARGA_RAW’, ‘CINEON’, ‘DPX’, ‘MULTILAYER’, ‘OPEN_EXR’, ‘HDR’, ‘TIFF’, ‘AVI_JPEG’, ‘AVI_RAW’, ‘FRAMESERVER’, ‘H264’, ‘FFMPEG’, ‘THEORA’, ‘XVID’], default ‘TARGA’ |
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Quality of JPEG images, AVI Jpeg and SGI movies, Compression for PNG’s
| Type : | int in [0, 100], default 0 |
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Directory/name to save animations, # characters defines the position and length of frame numbers
| Type : | string, default “” |
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Pixel width over which the reconstruction filter combines samples
| Type : | float in [0.5, 1.5], default 0.0 |
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Framerate, expressed in frames per second
| Type : | int in [1, 120], default 0 |
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Framerate base
| Type : | float in [0.1, 120], default 0.0 |
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Specify how many frames the Map Old will last
| Type : | int in [1, 900], default 0 |
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Specify old mapping value in frames
| Type : | int in [1, 900], default 0 |
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More than one rendering engine is available
| Type : | boolean, default False, (readonly) |
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When true the format is a movie
| Type : | boolean, default False, (readonly) |
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Bit depth per channel
| Type : | enum in [‘8’, ‘12’, ‘16’], default ‘8’ |
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Use a DCI Standard preset for saving jpeg2000
| Type : | enum in [‘NO_PRESET’, ‘CINE_24FPS’, ‘CINE_48FPS’, ‘CINE_24FPS_4K’, ‘CINE_SCOPE_24FPS’, ‘CINE_SCOPE_48FPS’, ‘CINE_FLAT_24FPS’, ‘CINE_FLAT_48FPS’], default ‘NO_PRESET’ |
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Save luminance-chrominance-chrominance channels instead of RGB colors
| Type : | boolean, default False |
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| Type : | RenderLayers bpy_prop_collection of SceneRenderLayer, (readonly) |
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Number of scene samples to take with motion blur
| Type : | int in [1, 32], default 0 |
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Time taken in frames between shutter open and close
| Type : | float in [0.01, 10], default 0.0 |
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Resolution of raytrace accelerator. Use higher resolutions for larger scenes
| Type : | enum in [‘64’, ‘128’, ‘256’, ‘512’], default ‘64’ |
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Number of horizontal tiles to use while rendering
| Type : | int in [1, 512], default 0 |
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Number of vertical tiles to use while rendering
| Type : | int in [1, 512], default 0 |
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Horizontal aspect ratio - for anamorphic or non-square pixel output
| Type : | float in [1, 200], default 0.0 |
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Vertical aspect ratio - for anamorphic or non-square pixel output
| Type : | float in [1, 200], default 0.0 |
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Reconstruction filter used for combining anti-aliasing samples
| Type : | enum in [‘BOX’, ‘TENT’, ‘QUADRATIC’, ‘CUBIC’, ‘CATMULLROM’, ‘GAUSSIAN’, ‘MITCHELL’], default ‘BOX’ |
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Type of raytrace accelerator structure
| Type : | enum in [‘AUTO’, ‘OCTREE’, ‘BLIBVH’, ‘VBVH’, ‘SIMD_SVBVH’, ‘SIMD_QBVH’], default ‘AUTO’ |
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Percentage scale for render resolution
| Type : | int in [1, 32767], default 0 |
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Number of horizontal pixels in the rendered image
| Type : | int in [4, 10000], default 0 |
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Number of vertical pixels in the rendered image
| Type : | int in [4, 10000], default 0 |
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Method to draw in the sequencer view
| Type : | enum in [‘BOUNDBOX’, ‘WIREFRAME’, ‘SOLID’, ‘TEXTURED’], default ‘BOUNDBOX’ |
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Method to draw in the sequencer view
| Type : | enum in [‘BOUNDBOX’, ‘WIREFRAME’, ‘SOLID’, ‘TEXTURED’], default ‘BOUNDBOX’ |
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Global approximate AA and SSS quality factor
| Type : | float in [0, 1], default 0.0 |
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Global child particles percentage
| Type : | float in [0, 1], default 0.0 |
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Global maximum shadow samples
| Type : | int in [0, 32767], default 0 |
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Global maximum subdivision level
| Type : | int in [0, 32767], default 0 |
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Color to use behind stamp text
| Type : | float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0) |
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Size of the font used when rendering stamp text
| Type : | int in [8, 64], default 0 |
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Color to use for stamp text
| Type : | float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0) |
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Custom text to appear in the stamp note
| Type : | string, default “” |
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Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)
| Type : | int in [1, 64], default 0 |
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Determine the amount of render threads used
| Type : | enum in [‘AUTO’, ‘FIXED’], default ‘AUTO’ |
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Render and combine multiple samples per pixel to prevent jagged edges
| Type : | boolean, default False |
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Enables Anti-aliasing
| Type : | boolean, default False |
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Clear Images before baking
| Type : | boolean, default False |
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With displacement normalize to the distance, with ambient occlusion normalize without using material settings
| Type : | boolean, default False |
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Bake shading on the surface of selected objects to the active object
| Type : | boolean, default False |
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Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample
| Type : | boolean, default False |
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Convert to logarithmic color space
| Type : | boolean, default False |
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Use linear workflow - gamma corrected imaging pipeline
| Type : | boolean, default False |
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Process the render result through the compositing pipeline, if compositing nodes are enabled
| Type : | boolean, default False |
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Crop the rendered frame to the defined border size
| Type : | boolean, default False |
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Create a toon outline around the edges of geometry
| Type : | boolean, default False |
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Calculate environment maps while rendering
| Type : | boolean, default False |
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Use 16 bit floats instead of 32 bit floats per channel
| Type : | boolean, default False |
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Render image to two fields per frame, for interlaced TV output
| Type : | boolean, default False |
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Disable the time difference between fields
| Type : | boolean, default False |
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Add the file format extensions to the rendered file name (eg: filename + .jpg)
| Type : | boolean, default False |
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Free all image texture from memory after render, to save memory before compositing
| Type : | boolean, default False |
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Free Nodes that are not used while compositing, to save memory
| Type : | boolean, default False |
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Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing
| Type : | boolean, default False |
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Current rendering engine is a game engine
| Type : | boolean, default False, (readonly) |
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Instance support leads to effective memory reduction when using duplicates
| Type : | boolean, default False |
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Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed
| Type : | boolean, default False |
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Use multi-sampled 3D scene motion blur
| Type : | boolean, default False |
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Overwrite existing files while rendering
| Type : | boolean, default False |
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Create empty placeholder files while rendering frames (similar to Unix ‘touch’)
| Type : | boolean, default False |
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Calculate radiosity in a pre-process before rendering
| Type : | boolean, default False |
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Pre-calculate the raytrace accelerator and render raytracing effects
| Type : | boolean, default False |
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Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)
| Type : | boolean, default False |
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Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
| Type : | boolean, default False |
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| Type : | boolean, default False |
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| Type : | boolean, default False |
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Calculate shadows while rendering
| Type : | boolean, default False |
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Enable simplification of scene for quicker preview renders
| Type : | boolean, default False |
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Disables non-planer quads being triangulated
| Type : | boolean, default False |
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Only render the active layer
| Type : | boolean, default False |
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Calculate sub-surface scattering in materials rendering
| Type : | boolean, default False |
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Render the stamp info text in the rendered image
| Type : | boolean, default False |
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Include the name of the active camera in image metadata
| Type : | boolean, default False |
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Include the current date in image metadata
| Type : | boolean, default False |
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Include the filename of the .blend file in image metadata
| Type : | boolean, default False |
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Include the frame number in image metadata
| Type : | boolean, default False |
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Include the name of the active cameras lens in image metadata
| Type : | boolean, default False |
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Include the name of the last marker in image metadata
| Type : | boolean, default False |
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Include a custom note in image metadata
| Type : | boolean, default False |
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Include the render time in the stamp image
| Type : | boolean, default False |
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Include the name of the active scene in image metadata
| Type : | boolean, default False |
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Include the name of the foreground sequence strip in image metadata
| Type : | boolean, default False |
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Include the render frame as HH:MM:SS.FF in image metadata
| Type : | boolean, default False |
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Use textures to affect material properties
| Type : | boolean, default False |
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Save TIFF with 16 bits per channel
| Type : | boolean, default False |
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Return the absolute path to the filename to be written for a given frame.
| Parameters: |
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| Returns: | File Path, the resulting filepath from the scenes render settings. |
| Return type: | string |
Inherited Properties
Inherited Functions
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References