base class — bpy_struct
Render layer
Exclude AO pass from combined
| Type : | boolean, default False |
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Exclude emission pass from combined
| Type : | boolean, default False |
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Exclude environment pass from combined
| Type : | boolean, default False |
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Exclude indirect pass from combined
| Type : | boolean, default False |
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Exclude raytraced reflection pass from combined
| Type : | boolean, default False |
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Exclude raytraced refraction pass from combined
| Type : | boolean, default False |
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Exclude shadow pass from combined
| Type : | boolean, default False |
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Exclude specular pass from combined
| Type : | boolean, default False |
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For Zmask, only render what is behind solid z values instead of in front
| Type : | boolean, default False |
|---|
Scene layers included in this render layer
| Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
|---|
Zmask scene layers
| Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Render layer name
| Type : | string, default “” |
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Disable or enable the render layer
| Type : | boolean, default False |
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Fill in Z values for solid faces in invisible layers, for masking
| Type : | boolean, default False |
|---|
Render Edge-enhance in this Layer (only works for Solid faces)
| Type : | boolean, default False |
|---|
Render Halos in this Layer (on top of Solid)
| Type : | boolean, default False |
|---|
Deliver AO pass
| Type : | boolean, default False |
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Deliver shade-less color pass
| Type : | boolean, default False |
|---|
Deliver full combined RGBA buffer
| Type : | boolean, default False |
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Deliver diffuse pass
| Type : | boolean, default False |
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Deliver emission pass
| Type : | boolean, default False |
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Deliver environment lighting pass
| Type : | boolean, default False |
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Deliver indirect lighting pass
| Type : | boolean, default False |
|---|
Deliver mist factor pass (0.0-1.0)
| Type : | boolean, default False |
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Deliver normal pass
| Type : | boolean, default False |
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Deliver object index pass
| Type : | boolean, default False |
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Deliver raytraced reflection pass
| Type : | boolean, default False |
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Deliver raytraced refraction pass
| Type : | boolean, default False |
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Deliver shadow pass
| Type : | boolean, default False |
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Deliver specular pass
| Type : | boolean, default False |
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Deliver texture UV pass
| Type : | boolean, default False |
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Deliver speed vector pass
| Type : | boolean, default False |
|---|
Deliver Z values pass
| Type : | boolean, default False |
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Render Sky in this Layer
| Type : | boolean, default False |
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Render Solid faces in this Layer
| Type : | boolean, default False |
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Render Strands in this Layer
| Type : | boolean, default False |
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Only render what’s in front of the solid z values
| Type : | boolean, default False |
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Render Z-Transparent faces in this Layer (On top of Solid and Halos)
| Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References