base classes — bpy_struct, Modifier
Create a solid skin by extruding, compensating for sharp angles
Assign a crease to inner edges
| Type : | float in [0, 1], default 0.0 |
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Assign a crease to outer edges
| Type : | float in [0, 1], default 0.0 |
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Assign a crease to the edges making up the rim
| Type : | float in [0, 1], default 0.0 |
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Invert the vertex group influence
| Type : | boolean, default False |
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Offset material index of generated faces
| Type : | int in [-32768, 32767], default 0 |
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Offset material index of generated rim faces
| Type : | int in [-32768, 32767], default 0 |
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Offset the thickness from the center
| Type : | float in [-inf, inf], default 0.0 |
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Thickness of the shell
| Type : | float in [-inf, inf], default 0.0 |
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Maintain thickness by adjusting for sharp corners (slow, disable when not needed)
| Type : | boolean, default False |
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Calculate normals which result in more even thickness (slow, disable when not needed)
| Type : | boolean, default False |
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Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)
| Type : | boolean, default False |
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Vertex group name
| Type : | string, default “” |
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Inherited Properties
Inherited Functions
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