Armature.Armature:
This object gives access to Armature-specific data in
Blender.
Armature.Bone:
This object gives access to Bone-specific data in Blender.
Armature.BonesDict:
This object gives gives dictionary like access to the bones in
an armature.
Armature.Editbone:
This object is a wrapper for editbone data and is used only in
the manipulation of the armature in editmode.
BGL.Buffer:
The Buffer object is simply a block of memory that is delineated
and initialized by the user.
BezTriple.BezTriple:
This object gives access to generic data from all BezTriple
objects in Blender.
Bpy_data.libBlockSeq:
This provides a unified way to access and manipulate data types
in Blender (scene, object, mesh, curve, metaball, material,
texture, image, lattice, lamp, camera, ipo, world, font, text,
sound, groups, armatures, actions).
Camera.Camera:
This object gives access to Camera-specific data in Blender.