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PyObjectPlus --+ | CValue --+ | SCA_ILogicBrick --+ | SCA_IActuator --+ | BL_ActionActuator
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tuple |
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Deprecated | |||
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integer |
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bool |
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string |
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float |
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float |
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float |
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integer |
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float |
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string |
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string |
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Inherited from SCA_ILogicBrick | |||
integer |
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KX_GameObject |
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Inherited from CValue | |||
string |
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Inherited from PyObjectPlus | |||
bool |
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string |
action The name of the action to set as the current action. |
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float |
blendIn Specifies the number of frames of animation to generate when making transitions between actions. |
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float |
blendTime Sets the internal frame timer. |
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list of strings |
channelNames A list of channel names that may be used with setChannel and getChannel |
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float |
frame Sets the current frame for the animation. |
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float |
frameEnd Specifies the ending frame of the animation. |
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string |
framePropName The name of the property that is set to the current frame number. |
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float |
frameStart Specifies the starting frame of the animation. |
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integer |
mode The operation mode of the actuator. |
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integer |
priority Sets the priority of this actuator. |
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string |
propName Sets the property to be used in FromProp playback mode. |
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boolean |
useContinue The actions continue option, True or False. |
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Inherited from SCA_ILogicBrick | |||
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int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
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string |
name The name of this CValue derived object (read-only). |
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KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). |
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Inherited from PyObjectPlus | |||
bool |
invalid Test if the object has been freed by the game engine and is no longer valid. |
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Note: These values are relative to the bones rest position, currently the api has no way to get this info (which is annoying), but can be worked around by using bones with a rest pose that has no translation. |
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Deprecated: use the action property |
Deprecated: Use the frameStart property |
Deprecated: use the frameEnd property |
Deprecated: use the blendIn property |
Deprecated: Use use the priority property |
Deprecated: use the frame property |
Deprecated:
use the |
Sets the internal frame timer. Allows the script to directly modify the internal timer used when generating transitions between actions.
Deprecated: use the blendTime property |
Deprecated:
use the |
Deprecated: use the useContinue property |
Deprecated:
use the |
Deprecated: use the useContinue property |
Deprecated: use the action property |
Deprecated: use the frameStart property |
Deprecated: use the frameEnd property |
Deprecated: use the blendIn property |
Deprecated: use the priority property |
Deprecated: use the frame property |
Deprecated:
use the |
Deprecated: use the framePropName property |
Deprecated: use the framePropName property |
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blendTimeSets the internal frame timer. This property must be in the range from 0.0 to blendIn.
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modeThe operation mode of the actuator. KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
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prioritySets the priority of this actuator. Actuators will lower priority numbers will override actuators with higher numbers.
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useContinueThe actions continue option, True or False. When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame.
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