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Blender Game API post 2.49a (26/08/2009)
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Identifier Index
[
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
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Z
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]
A
activate()
(in
KX_PolygonMaterial
)
AngleBetweenVecs()
(in
Mathutils
)
applyImpulse()
(in
KX_GameObject
)
activate()
(in
SCA_PythonController
)
API_intro
applyMovement()
(in
KX_GameObject
)
addActiveActuator()
(in
GameLogic
)
append()
(in
CListValue
)
applyRotation()
(in
KX_GameObject
)
addObject()
(in
KX_Scene
)
applyBraking()
(in
KX_VehicleWrapper
)
applyTorque()
(in
KX_GameObject
)
addWheel()
(in
KX_VehicleWrapper
)
applyEngineForce()
(in
KX_VehicleWrapper
)
alignAxisToVect()
(in
KX_GameObject
)
applyForce()
(in
KX_GameObject
)
B
BezierInterp()
(in
Geometry
)
BL_Shader
(in
GameTypes
)
BoxPack2D()
(in
Geometry
)
BGL
BL_ShapeActionActuator
(in
GameTypes
)
Buffer
(in
BGL
)
BL_ActionActuator
(in
GameTypes
)
boxInsideFrustum()
(in
KX_Camera
)
C
CListValue
(in
GameTypes
)
copy()
(in
Vector
)
CPropValue
(in
GameTypes
)
ClosestPointOnLine()
(in
Geometry
)
CopyEuler()
(in
Mathutils
)
cross()
(in
Quaternion
)
conjugate()
(in
Quaternion
)
CopyMat()
(in
Mathutils
)
cross()
(in
Vector
)
copy()
(in
Euler
)
CopyQuat()
(in
Mathutils
)
CrossQuats()
(in
Mathutils
)
copy()
(in
Matrix
)
CopyVec()
(in
Mathutils
)
CrossVecs()
(in
Mathutils
)
copy()
(in
Quaternion
)
count()
(in
CListValue
)
CValue
(in
GameTypes
)
D
deactivate()
(in
SCA_PythonController
)
disableMist()
(in
Rasterizer
)
dot()
(in
Vector
)
delSource()
(in
BL_Shader
)
disableMotionBlur()
(in
Rasterizer
)
DotQuats()
(in
Mathutils
)
determinant()
(in
Matrix
)
disableRigidBody()
(in
KX_GameObject
)
DotVecs()
(in
Mathutils
)
DifferenceQuats()
(in
Mathutils
)
dot()
(in
Quaternion
)
drawLine()
(in
Rasterizer
)
E
enableMotionBlur()
(in
Rasterizer
)
enableVisibility()
(in
Rasterizer
)
EventToCharacter()
(in
GameKeys
)
enableRigidBody()
(in
KX_GameObject
)
endObject()
(in
KX_GameObject
)
EventToString()
(in
GameKeys
)
enableViewport()
(in
KX_Camera
)
Euler
(in
Mathutils
)
expandPath()
(in
GameLogic
)
F
from_id()
(in
CListValue
)
G
GameKeys
getName()
(in
CValue
)
glClearColor()
(in
BGL
)
GameLogic
getName()
(in
KX_Scene
)
glClearDepth()
(in
BGL
)
GameTypes
getNormal()
(in
KX_VertexProxy
)
glClearIndex()
(in
BGL
)
Geometry
getNumAxes()
(in
SCA_JoystickSensor
)
glClearStencil()
(in
BGL
)
get()
(in
CListValue
)
getNumButtons()
(in
SCA_JoystickSensor
)
glClipPlane()
(in
BGL
)
get()
(in
KX_GameObject
)
getNumHats()
(in
SCA_JoystickSensor
)
glColor()
(in
BGL
)
getAction()
(in
BL_ActionActuator
)
getNumMaterials()
(in
KX_MeshProxy
)
glColorMask()
(in
BGL
)
getAction()
(in
BL_ShapeActionActuator
)
getNumPolygons()
(in
KX_MeshProxy
)
glColorMaterial()
(in
BGL
)
getActuator()
(in
SCA_ActuatorSensor
)
getNumVertex()
(in
KX_PolyProxy
)
glCopyPixels()
(in
BGL
)
getActuator()
(in
SCA_IController
)
getNumWheels()
(in
KX_VehicleWrapper
)
glCullFace()
(in
BGL
)
getActuators()
(in
SCA_IController
)
getObject()
(in
KX_CameraActuator
)
glDeleteLists()
(in
BGL
)
getAngularVelocity()
(in
KX_GameObject
)
getObject()
(in
KX_ParentActuator
)
glDeleteTextures()
(in
BGL
)
getAngularVelocity()
(in
KX_ObjectActuator
)
getObject()
(in
KX_SCA_AddObjectActuator
)
glDepthFunc()
(in
BGL
)
getAngularVelocity()
(in
KX_SCA_AddObjectActuator
)
getObject()
(in
KX_TrackToActuator
)
glDepthMask()
(in
BGL
)
getAverageFrameRate()
(in
GameLogic
)
getObjectList()
(in
KX_Scene
)
glDepthRange()
(in
BGL
)
getAxis()
(in
SCA_JoystickSensor
)
getOperation()
(in
KX_SCA_DynamicActuator
)
glDisable()
(in
BGL
)
getAxisValue()
(in
SCA_JoystickSensor
)
getOption()
(in
KX_ConstraintActuator
)
glDrawBuffer()
(in
BGL
)
getAxisVect()
(in
KX_GameObject
)
getOrientation()
(in
KX_GameObject
)
glDrawPixels()
(in
BGL
)
getBlendFileList()
(in
GameLogic
)
getOwner()
(in
SCA_ILogicBrick
)
glEdgeFlag()
(in
BGL
)
getBlendin()
(in
BL_ActionActuator
)
getPara1()
(in
SCA_RandomActuator
)
glEnable()
(in
BGL
)
getBlendin()
(in
BL_ShapeActionActuator
)
getPara2()
(in
SCA_RandomActuator
)
glEnd()
(in
BGL
)
getBodies()
(in
KX_NetworkMessageSensor
)
getParent()
(in
KX_GameObject
)
glEndList()
(in
BGL
)
getButton()
(in
SCA_JoystickSensor
)
getPhysicsId()
(in
KX_GameObject
)
glEvalCoord()
(in
BGL
)
getButtonActiveList()
(in
SCA_JoystickSensor
)
getPhysicsTicRate()
(in
GameLogic
)
glEvalMesh()
(in
BGL
)
getButtonStatus()
(in
SCA_JoystickSensor
)
getPID()
(in
KX_ObjectActuator
)
glEvalPoint()
(in
BGL
)
getButtonStatus()
(in
SCA_MouseSensor
)
getPitch()
(in
KX_SoundActuator
)
glFeedbackBuffer()
(in
BGL
)
getButtonValue()
(in
SCA_JoystickSensor
)
getPolygon()
(in
KX_MeshProxy
)
glFinish()
(in
BGL
)
getCamera()
(in
KX_SceneActuator
)
getPosition()
(in
KX_GameObject
)
glFlush()
(in
BGL
)
getCameraToWorld()
(in
KX_Camera
)
getPressedKeys()
(in
SCA_KeyboardSensor
)
glFog()
(in
BGL
)
getChannel()
(in
BL_ActionActuator
)
getPriority()
(in
BL_ActionActuator
)
glFrontFace()
(in
BGL
)
getChildren()
(in
KX_GameObject
)
getPriority()
(in
BL_ShapeActionActuator
)
glFrustum()
(in
BGL
)
getChildrenRecursive()
(in
KX_GameObject
)
getProjectionMatrix()
(in
KX_Camera
)
glGenLists()
(in
BGL
)
getConeHeight()
(in
KX_RadarSensor
)
getProperty()
(in
BL_ActionActuator
)
glGenTextures()
(in
BGL
)
getConeOrigin()
(in
KX_RadarSensor
)
getProperty()
(in
BL_ShapeActionActuator
)
glGet()
(in
BGL
)
getConeTarget()
(in
KX_RadarSensor
)
getProperty()
(in
KX_ConstraintActuator
)
glGetClipPlane()
(in
BGL
)
getConstraintId()
(in
KX_ConstraintWrapper
)
getProperty()
(in
KX_TouchSensor
)
glGetError()
(in
BGL
)
getConstraintId()
(in
KX_VehicleWrapper
)
getProperty()
(in
SCA_PropertyActuator
)
glGetLight()
(in
BGL
)
getConstraintType()
(in
KX_VehicleWrapper
)
getProperty()
(in
SCA_PropertySensor
)
glGetMap()
(in
BGL
)
getContinue()
(in
BL_ActionActuator
)
getProperty()
(in
SCA_RandomActuator
)
glGetMaterial()
(in
BGL
)
getCurrentController()
(in
GameLogic
)
getPropertyNames()
(in
KX_GameObject
)
glGetPixelMap()
(in
BGL
)
getCurrentlyPressedKeys()
(in
SCA_KeyboardSensor
)
getRandomFloat()
(in
GameLogic
)
glGetPolygonStipple()
(in
BGL
)
getCurrentScene()
(in
GameLogic
)
getRayDirection()
(in
KX_MouseFocusSensor
)
glGetString()
(in
BGL
)
getDamp()
(in
KX_ConstraintActuator
)
getRayDirection()
(in
KX_RaySensor
)
glGetTexEnv()
(in
BGL
)
getDamping()
(in
KX_ObjectActuator
)
getRayLength()
(in
KX_ConstraintActuator
)
glGetTexGen()
(in
BGL
)
getDelay()
(in
SCA_DelaySensor
)
getRaySource()
(in
KX_MouseFocusSensor
)
glGetTexImage()
(in
BGL
)
getDirection()
(in
KX_ConstraintActuator
)
getRayTarget()
(in
KX_MouseFocusSensor
)
glGetTexLevelParameter()
(in
BGL
)
getDistance()
(in
KX_ConstraintActuator
)
getReactionForce()
(in
KX_GameObject
)
glGetTexParameter()
(in
BGL
)
getDistanceTo()
(in
KX_GameObject
)
getRepeat()
(in
SCA_DelaySensor
)
glHint()
(in
BGL
)
getDistribution()
(in
SCA_RandomActuator
)
getRGBA()
(in
KX_VertexProxy
)
glIndex()
(in
BGL
)
getDLoc()
(in
KX_ObjectActuator
)
getRollOffFactor()
(in
KX_SoundActuator
)
glInitNames()
(in
BGL
)
getDRot()
(in
KX_ObjectActuator
)
getRotDamp()
(in
KX_ConstraintActuator
)
glIsEnabled()
(in
BGL
)
getDuration()
(in
SCA_DelaySensor
)
getScene()
(in
KX_SceneActuator
)
glIsList()
(in
BGL
)
getEnd()
(in
BL_ActionActuator
)
getSceneList()
(in
GameLogic
)
glIsTexture()
(in
BGL
)
getEnd()
(in
BL_ShapeActionActuator
)
getScreenPosition()
(in
KX_Camera
)
glLight()
(in
BGL
)
getEnd()
(in
KX_IpoActuator
)
getScreenRay()
(in
KX_Camera
)
glLightModel()
(in
BGL
)
getExecutePriority()
(in
SCA_ILogicBrick
)
getScreenVect()
(in
KX_Camera
)
glLineStipple()
(in
BGL
)
getEyeSeparation()
(in
Rasterizer
)
getScript()
(in
SCA_PythonController
)
glLineWidth()
(in
BGL
)
getFile()
(in
KX_GameActuator
)
getSeed()
(in
SCA_RandomActuator
)
glListBase()
(in
BGL
)
getFilename()
(in
KX_SoundActuator
)
getSeed()
(in
SCA_RandomSensor
)
glLoadIdentity()
(in
BGL
)
getFocalLength()
(in
Rasterizer
)
getSensor()
(in
SCA_IController
)
glLoadMatrix()
(in
BGL
)
getForce()
(in
KX_ObjectActuator
)
getSensors()
(in
SCA_IController
)
glLoadName()
(in
BGL
)
getForceIpoActsLocal()
(in
KX_IpoActuator
)
getShader()
(in
KX_BlenderMaterial
)
glLogicOp()
(in
BGL
)
getForceLimitX()
(in
KX_ObjectActuator
)
getSpectrum()
(in
GameLogic
)
glMap1()
(in
BGL
)
getForceLimitY()
(in
KX_ObjectActuator
)
getStart()
(in
BL_ActionActuator
)
glMap2()
(in
BGL
)
getForceLimitZ()
(in
KX_ObjectActuator
)
getStart()
(in
BL_ShapeActionActuator
)
glMapGrid()
(in
BGL
)
getFragmentProg()
(in
BL_Shader
)
getStart()
(in
KX_IpoActuator
)
glMaterial()
(in
BGL
)
getFrame()
(in
BL_ActionActuator
)
getState()
(in
KX_GameObject
)
glMatrixMode()
(in
BGL
)
getFrame()
(in
BL_ShapeActionActuator
)
getState()
(in
SCA_IController
)
glMultMatrix()
(in
BGL
)
getFrameMessageCount()
(in
KX_NetworkMessageSensor
)
getSubject()
(in
KX_NetworkMessageSensor
)
glNewList()
(in
BGL
)
getFrameProperty()
(in
BL_ActionActuator
)
getSubjects()
(in
KX_NetworkMessageSensor
)
glNormal3()
(in
BGL
)
getFrameProperty()
(in
BL_ShapeActionActuator
)
getTextureName()
(in
KX_MeshProxy
)
glOrtho()
(in
BGL
)
getFrequency()
(in
SCA_ISensor
)
getTextureName()
(in
KX_PolyProxy
)
glPassThrough()
(in
BGL
)
getGain()
(in
KX_CDActuator
)
getThreshold()
(in
SCA_JoystickSensor
)
glPixelMap()
(in
BGL
)
getGain()
(in
KX_SoundActuator
)
getTime()
(in
KX_ConstraintActuator
)
glPixelStore()
(in
BGL
)
getGLSLMaterialSetting()
(in
Rasterizer
)
getTime()
(in
KX_SCA_AddObjectActuator
)
glPixelTransfer()
(in
BGL
)
getHat()
(in
SCA_JoystickSensor
)
getTime()
(in
KX_TrackToActuator
)
glPixelZoom()
(in
BGL
)
getHeight()
(in
KX_CameraActuator
)
getTorque()
(in
KX_ObjectActuator
)
glPointSize()
(in
BGL
)
getHitNormal()
(in
KX_MouseFocusSensor
)
getTouchMaterial()
(in
KX_TouchSensor
)
glPolygonMode()
(in
BGL
)
getHitNormal()
(in
KX_RaySensor
)
getType()
(in
BL_ActionActuator
)
glPolygonOffset()
(in
BGL
)
getHitObject()
(in
KX_MouseFocusSensor
)
getType()
(in
BL_ShapeActionActuator
)
glPolygonStipple()
(in
BGL
)
getHitObject()
(in
KX_RaySensor
)
getType()
(in
KX_IpoActuator
)
glPopAttrib()
(in
BGL
)
getHitObject()
(in
KX_TouchSensor
)
getType()
(in
KX_SoundActuator
)
glPopClientAttrib()
(in
BGL
)
getHitObjectList()
(in
KX_TouchSensor
)
getType()
(in
SCA_PropertySensor
)
glPopMatrix()
(in
BGL
)
getHitPosition()
(in
KX_MouseFocusSensor
)
getUse3D()
(in
KX_TrackToActuator
)
glPopName()
(in
BGL
)
getHitPosition()
(in
KX_RaySensor
)
getUseNegPulseMode()
(in
SCA_ISensor
)
glPrioritizeTextures()
(in
BGL
)
getHold1()
(in
SCA_KeyboardSensor
)
getUsePosPulseMode()
(in
SCA_ISensor
)
glPushAttrib()
(in
BGL
)
getHold2()
(in
SCA_KeyboardSensor
)
getUseRestart()
(in
KX_SceneActuator
)
glPushClientAttrib()
(in
BGL
)
getIndex()
(in
SCA_JoystickSensor
)
getUV()
(in
KX_VertexProxy
)
glPushMatrix()
(in
BGL
)
getInvert()
(in
SCA_ISensor
)
getUV2()
(in
KX_VertexProxy
)
glPushName()
(in
BGL
)
getIpoAdd()
(in
KX_IpoActuator
)
getValue()
(in
SCA_PropertyActuator
)
glRasterPos()
(in
BGL
)
getIpoAsForce()
(in
KX_IpoActuator
)
getValue()
(in
SCA_PropertySensor
)
glReadBuffer()
(in
BGL
)
getKey()
(in
SCA_KeyboardSensor
)
getVectTo()
(in
KX_GameObject
)
glReadPixels()
(in
BGL
)
getKeyStatus()
(in
SCA_KeyboardSensor
)
getVelocity()
(in
KX_GameObject
)
glRect()
(in
BGL
)
getLastCreatedObject()
(in
KX_SCA_AddObjectActuator
)
getVertex()
(in
KX_MeshProxy
)
glRenderMode()
(in
BGL
)
getLastDraw()
(in
SCA_RandomSensor
)
getVertexArrayLength()
(in
KX_MeshProxy
)
glRotate()
(in
BGL
)
getLevel()
(in
SCA_ISensor
)
getVertexIndex()
(in
KX_PolyProxy
)
glScale()
(in
BGL
)
getLightList()
(in
KX_Scene
)
getVertexProg()
(in
BL_Shader
)
glScissor()
(in
BGL
)
getLimit()
(in
KX_ConstraintActuator
)
getVisible()
(in
KX_GameObject
)
glSelectBuffer()
(in
BGL
)
getLinearVelocity()
(in
KX_GameObject
)
getWheelOrientationQuaternion()
(in
KX_VehicleWrapper
)
glShadeModel()
(in
BGL
)
getLinearVelocity()
(in
KX_ObjectActuator
)
getWheelPosition()
(in
KX_VehicleWrapper
)
glStencilFuc()
(in
BGL
)
getLinearVelocity()
(in
KX_SCA_AddObjectActuator
)
getWheelRotation()
(in
KX_VehicleWrapper
)
glStencilMask()
(in
BGL
)
getLogicTicRate()
(in
GameLogic
)
getWindowHeight()
(in
Rasterizer
)
glStencilOp()
(in
BGL
)
getLooping()
(in
KX_SoundActuator
)
getWindowWidth()
(in
Rasterizer
)
glTexCoord()
(in
BGL
)
getMass()
(in
KX_GameObject
)
getWorldToCamera()
(in
KX_Camera
)
glTexEnv()
(in
BGL
)
getMaterial()
(in
KX_PolyProxy
)
getXPosition()
(in
SCA_MouseSensor
)
glTexGen()
(in
BGL
)
getMaterialIndex()
(in
KX_BlenderMaterial
)
getXY()
(in
KX_CameraActuator
)
glTexImage1D()
(in
BGL
)
getMaterialIndex()
(in
KX_PolyProxy
)
getXYZ()
(in
KX_VertexProxy
)
glTexImage2D()
(in
BGL
)
getMaterialMode()
(in
Rasterizer
)
getYPosition()
(in
SCA_MouseSensor
)
glTexParameter()
(in
BGL
)
getMaterialName()
(in
KX_MeshProxy
)
glAccum()
(in
BGL
)
glTranslate()
(in
BGL
)
getMaterialName()
(in
KX_PolyProxy
)
glAlphaFunc()
(in
BGL
)
gluLookAt()
(in
BGL
)
getMax()
(in
KX_CameraActuator
)
glAreTexturesResident()
(in
BGL
)
gluOrtho2D()
(in
BGL
)
getMax()
(in
KX_ConstraintActuator
)
glBegin()
(in
BGL
)
gluPerspective()
(in
BGL
)
getMaxLogicFrame()
(in
GameLogic
)
glBindTexture()
(in
BGL
)
gluPickMatrix()
(in
BGL
)
getMaxPhysicsFrame()
(in
GameLogic
)
glBitmap()
(in
BGL
)
gluProject()
(in
BGL
)
getMesh()
(in
KX_GameObject
)
glBlendFunc()
(in
BGL
)
gluUnProject()
(in
BGL
)
getMesh()
(in
KX_PolyProxy
)
glCallList()
(in
BGL
)
glVertex()
(in
BGL
)
getMesh()
(in
KX_SCA_ReplaceMeshActuator
)
glCallLists()
(in
BGL
)
glViewport()
(in
BGL
)
getMin()
(in
KX_CameraActuator
)
glClear()
(in
BGL
)
getMin()
(in
KX_ConstraintActuator
)
glClearAccum()
(in
BGL
)
H
has_key()
(in
CListValue
)
has_key()
(in
KX_GameObject
)
I
identity()
(in
Matrix
)
Intersect()
(in
Mathutils
)
isConnected()
(in
SCA_JoystickSensor
)
identity()
(in
Quaternion
)
inverse()
(in
Quaternion
)
isPositive()
(in
SCA_ISensor
)
index()
(in
CListValue
)
invert()
(in
Matrix
)
isTriggered()
(in
SCA_ISensor
)
instantAddObject()
(in
KX_SCA_AddObjectActuator
)
isA()
(in
PyObjectPlus
)
isValid()
(in
BL_Shader
)
instantReplaceMesh()
(in
KX_SCA_ReplaceMeshActuator
)
isCollider()
(in
KX_PolyProxy
)
isVisible()
(in
KX_PolyProxy
)
K
KX_BlenderMaterial
(in
GameTypes
)
KX_NearSensor
(in
GameTypes
)
KX_SCA_EndObjectActuator
(in
GameTypes
)
KX_Camera
(in
GameTypes
)
KX_NetworkMessageActuator
(in
GameTypes
)
KX_SCA_ReplaceMeshActuator
(in
GameTypes
)
KX_CameraActuator
(in
GameTypes
)
KX_NetworkMessageSensor
(in
GameTypes
)
KX_Scene
(in
GameTypes
)
KX_CDActuator
(in
GameTypes
)
KX_ObjectActuator
(in
GameTypes
)
KX_SceneActuator
(in
GameTypes
)
KX_ConstraintActuator
(in
GameTypes
)
KX_ParentActuator
(in
GameTypes
)
KX_SoundActuator
(in
GameTypes
)
KX_ConstraintWrapper
(in
GameTypes
)
KX_PhysicsObjectWrapper
(in
GameTypes
)
KX_StateActuator
(in
GameTypes
)
KX_GameActuator
(in
GameTypes
)
KX_PolygonMaterial
(in
GameTypes
)
KX_TouchSensor
(in
GameTypes
)
KX_GameObject
(in
GameTypes
)
KX_PolyProxy
(in
GameTypes
)
KX_TrackToActuator
(in
GameTypes
)
KX_IpoActuator
(in
GameTypes
)
KX_RadarSensor
(in
GameTypes
)
KX_VehicleWrapper
(in
GameTypes
)
KX_LightObject
(in
GameTypes
)
KX_RaySensor
(in
GameTypes
)
KX_VertexProxy
(in
GameTypes
)
KX_MeshProxy
(in
GameTypes
)
KX_SCA_AddObjectActuator
(in
GameTypes
)
KX_VisibilityActuator
(in
GameTypes
)
KX_MouseFocusSensor
(in
GameTypes
)
KX_SCA_DynamicActuator
(in
GameTypes
)
L
LineIntersect()
(in
Mathutils
)
LineIntersect2D()
(in
Geometry
)
M
makeCompatible()
(in
Euler
)
Mathutils
Matrix
(in
Mathutils
)
makeScreenshot()
(in
Rasterizer
)
MatMultVec()
(in
Mathutils
)
MidpointVecs()
(in
Mathutils
)
N
negate()
(in
Quaternion
)
normalize()
(in
Quaternion
)
negate()
(in
Vector
)
normalize()
(in
Vector
)
O
OrthoProjectionMatrix()
(in
Mathutils
)
P
pauseCD()
(in
KX_CDActuator
)
PointInQuad2D()
(in
Geometry
)
PrintGLInfo()
(in
GameLogic
)
pauseSound()
(in
KX_SoundActuator
)
pointInsideFrustum()
(in
KX_Camera
)
ProjectVecs()
(in
Mathutils
)
playAll()
(in
KX_CDActuator
)
PointInTriangle2D()
(in
Geometry
)
PyObjectPlus
(in
GameTypes
)
playTrack()
(in
KX_CDActuator
)
PolyFill()
(in
Geometry
)
Q
QuadNormal()
(in
Mathutils
)
Quaternion
(in
Mathutils
)
R
Rand()
(in
Mathutils
)
replaceMesh()
(in
KX_GameObject
)
resumeCD()
(in
KX_CDActuator
)
Rasterizer
reset()
(in
SCA_ISensor
)
reverse()
(in
CListValue
)
rayCast()
(in
KX_GameObject
)
resize2D()
(in
Vector
)
RotateEuler()
(in
Mathutils
)
rayCastTo()
(in
KX_GameObject
)
resize3D()
(in
Vector
)
RotationMatrix()
(in
Mathutils
)
reflect()
(in
Vector
)
resize4D()
(in
Vector
)
rotationPart()
(in
Matrix
)
reinstancePhysicsMesh()
(in
KX_GameObject
)
resize4x4()
(in
Matrix
)
removeParent()
(in
KX_GameObject
)
restoreDynamics()
(in
KX_GameObject
)
S
SCA_2DFilterActuator
(in
GameTypes
)
setFocalLength()
(in
Rasterizer
)
setProperty()
(in
SCA_PropertyActuator
)
SCA_ActuatorSensor
(in
GameTypes
)
setForce()
(in
KX_ObjectActuator
)
setProperty()
(in
SCA_PropertySensor
)
SCA_AlwaysSensor
(in
GameTypes
)
setForceIpoActsLocal()
(in
KX_IpoActuator
)
setProperty()
(in
SCA_RandomActuator
)
SCA_ANDController
(in
GameTypes
)
setForceLimitX()
(in
KX_ObjectActuator
)
setRayLength()
(in
KX_ConstraintActuator
)
SCA_DelaySensor
(in
GameTypes
)
setForceLimitY()
(in
KX_ObjectActuator
)
setRepeat()
(in
SCA_DelaySensor
)
SCA_IActuator
(in
GameTypes
)
setForceLimitZ()
(in
KX_ObjectActuator
)
setRGBA()
(in
KX_VertexProxy
)
SCA_IController
(in
GameTypes
)
setFrame()
(in
BL_ActionActuator
)
setRollInfluence()
(in
KX_VehicleWrapper
)
SCA_ILogicBrick
(in
GameTypes
)
setFrame()
(in
BL_ShapeActionActuator
)
setRollOffFactor()
(in
KX_SoundActuator
)
SCA_IObject
(in
GameTypes
)
setFrameProperty()
(in
BL_ActionActuator
)
setRotDamp()
(in
KX_ConstraintActuator
)
SCA_ISensor
(in
GameTypes
)
setFrameProperty()
(in
BL_ShapeActionActuator
)
setSampler()
(in
BL_Shader
)
SCA_JoystickSensor
(in
GameTypes
)
setFrequency()
(in
SCA_ISensor
)
setScene()
(in
KX_SceneActuator
)
SCA_KeyboardSensor
(in
GameTypes
)
setGain()
(in
KX_CDActuator
)
setScript()
(in
SCA_PythonController
)
SCA_MouseSensor
(in
GameTypes
)
setGain()
(in
KX_SoundActuator
)
setSeed()
(in
SCA_RandomActuator
)
SCA_NANDController
(in
GameTypes
)
setGLSLMaterialSetting()
(in
Rasterizer
)
setSeed()
(in
SCA_RandomSensor
)
SCA_NORController
(in
GameTypes
)
setGravity()
(in
GameLogic
)
setSource()
(in
BL_Shader
)
SCA_ORController
(in
GameTypes
)
setHat()
(in
SCA_JoystickSensor
)
setStart()
(in
BL_ActionActuator
)
SCA_PropertyActuator
(in
GameTypes
)
setHeight()
(in
KX_CameraActuator
)
setStart()
(in
BL_ShapeActionActuator
)
SCA_PropertySensor
(in
GameTypes
)
setHold1()
(in
SCA_KeyboardSensor
)
setStart()
(in
KX_IpoActuator
)
SCA_PythonController
(in
GameTypes
)
setHold2()
(in
SCA_KeyboardSensor
)
setState()
(in
KX_GameObject
)
SCA_RandomActuator
(in
GameTypes
)
setIndex()
(in
SCA_JoystickSensor
)
setSteeringValue()
(in
KX_VehicleWrapper
)
SCA_RandomSensor
(in
GameTypes
)
setIntConst()
(in
SCA_RandomActuator
)
setSubject()
(in
KX_NetworkMessageActuator
)
SCA_XNORController
(in
GameTypes
)
setIntPoisson()
(in
SCA_RandomActuator
)
setSubjectFilterText()
(in
KX_NetworkMessageSensor
)
SCA_XORController
(in
GameTypes
)
setIntUniform()
(in
SCA_RandomActuator
)
setSuspensionCompression()
(in
KX_VehicleWrapper
)
ScaleMatrix()
(in
Mathutils
)
setInvert()
(in
SCA_ISensor
)
setSuspensionDamping()
(in
KX_VehicleWrapper
)
scalePart()
(in
Matrix
)
setIpoAdd()
(in
KX_IpoActuator
)
setSuspensionStiffness()
(in
KX_VehicleWrapper
)
sendMessage()
(in
GameLogic
)
setIpoAsForce()
(in
KX_IpoActuator
)
setTexture()
(in
KX_PolygonMaterial
)
sendMessage()
(in
KX_GameObject
)
setKey()
(in
SCA_KeyboardSensor
)
setThreshold()
(in
SCA_JoystickSensor
)
set()
(in
KX_IpoActuator
)
setLevel()
(in
SCA_ISensor
)
setTime()
(in
KX_ConstraintActuator
)
set()
(in
KX_VisibilityActuator
)
setLimit()
(in
KX_ConstraintActuator
)
setTime()
(in
KX_SCA_AddObjectActuator
)
setAction()
(in
BL_ActionActuator
)
setLinearVelocity()
(in
KX_GameObject
)
setTime()
(in
KX_TrackToActuator
)
setAction()
(in
BL_ShapeActionActuator
)
setLinearVelocity()
(in
KX_ObjectActuator
)
setToPropName()
(in
KX_NetworkMessageActuator
)
setActive()
(in
KX_PhysicsObjectWrapper
)
setLinearVelocity()
(in
KX_PhysicsObjectWrapper
)
setTorque()
(in
KX_ObjectActuator
)
setActuator()
(in
SCA_ActuatorSensor
)
setLinearVelocity()
(in
KX_SCA_AddObjectActuator
)
setType()
(in
BL_ActionActuator
)
setAmbientColor()
(in
Rasterizer
)
setLogicTicRate()
(in
GameLogic
)
setType()
(in
BL_ShapeActionActuator
)
setAngularVelocity()
(in
KX_GameObject
)
setLooping()
(in
KX_SoundActuator
)
setType()
(in
KX_IpoActuator
)
setAngularVelocity()
(in
KX_ObjectActuator
)
setMask()
(in
KX_StateActuator
)
setType()
(in
KX_SoundActuator
)
setAngularVelocity()
(in
KX_PhysicsObjectWrapper
)
setMaterialMode()
(in
Rasterizer
)
setType()
(in
SCA_PropertySensor
)
setAngularVelocity()
(in
KX_SCA_AddObjectActuator
)
setMax()
(in
KX_CameraActuator
)
setTyreFriction()
(in
KX_VehicleWrapper
)
setAttrib()
(in
BL_Shader
)
setMax()
(in
KX_ConstraintActuator
)
setUniform1f()
(in
BL_Shader
)
setAxis()
(in
SCA_JoystickSensor
)
setMaxLogicFrame()
(in
GameLogic
)
setUniform1i()
(in
BL_Shader
)
setBackgroundColor()
(in
Rasterizer
)
setMaxPhysicsFrame()
(in
GameLogic
)
setUniform2f()
(in
BL_Shader
)
setBlendin()
(in
BL_ActionActuator
)
setMesh()
(in
KX_SCA_ReplaceMeshActuator
)
setUniform2i()
(in
BL_Shader
)
setBlendin()
(in
BL_ShapeActionActuator
)
setMin()
(in
KX_CameraActuator
)
setUniform3f()
(in
BL_Shader
)
setBlending()
(in
KX_BlenderMaterial
)
setMin()
(in
KX_ConstraintActuator
)
setUniform3i()
(in
BL_Shader
)
setBlendtime()
(in
BL_ActionActuator
)
setMistColor()
(in
Rasterizer
)
setUniform4f()
(in
BL_Shader
)
setBlendtime()
(in
BL_ShapeActionActuator
)
setMistEnd()
(in
Rasterizer
)
setUniform4i()
(in
BL_Shader
)
setBody()
(in
KX_NetworkMessageActuator
)
setMistStart()
(in
Rasterizer
)
setUniformDef()
(in
BL_Shader
)
setBodyType()
(in
KX_NetworkMessageActuator
)
setMousePosition()
(in
Rasterizer
)
setUniformfv()
(in
BL_Shader
)
setBoolBernouilli()
(in
SCA_RandomActuator
)
setNormal()
(in
KX_VertexProxy
)
setUniformiv()
(in
BL_Shader
)
setBoolConst()
(in
SCA_RandomActuator
)
setNumberOfPasses()
(in
BL_Shader
)
setUniformMatrix3()
(in
BL_Shader
)
setBoolUniform()
(in
SCA_RandomActuator
)
setObject()
(in
KX_CameraActuator
)
setUniformMatrix4()
(in
BL_Shader
)
setButton()
(in
SCA_JoystickSensor
)
setObject()
(in
KX_ParentActuator
)
setUse3D()
(in
KX_TrackToActuator
)
setCamera()
(in
KX_SceneActuator
)
setObject()
(in
KX_SCA_AddObjectActuator
)
setUseNegPulseMode()
(in
SCA_ISensor
)
setChannel()
(in
BL_ActionActuator
)
setObject()
(in
KX_TrackToActuator
)
setUsePosPulseMode()
(in
SCA_ISensor
)
setCollisionMargin()
(in
KX_GameObject
)
setOcclusion()
(in
KX_GameObject
)
setUseRestart()
(in
KX_SceneActuator
)
setContinue()
(in
BL_ActionActuator
)
setOnTop()
(in
KX_Camera
)
setUV()
(in
KX_VertexProxy
)
setCustomMaterial()
(in
KX_PolygonMaterial
)
setOperation()
(in
KX_SCA_DynamicActuator
)
setUV2()
(in
KX_VertexProxy
)
setDamp()
(in
KX_ConstraintActuator
)
setOperation()
(in
KX_StateActuator
)
setValue()
(in
SCA_PropertyActuator
)
setDamping()
(in
KX_ObjectActuator
)
setOption()
(in
KX_ConstraintActuator
)
setValue()
(in
SCA_PropertySensor
)
setDelay()
(in
SCA_DelaySensor
)
setOrientation()
(in
KX_GameObject
)
setVelocity()
(in
KX_SoundActuator
)
setDirection()
(in
KX_ConstraintActuator
)
setOrientation()
(in
KX_SoundActuator
)
setViewport()
(in
KX_Camera
)
setDistance()
(in
KX_ConstraintActuator
)
setParent()
(in
KX_GameObject
)
setVisible()
(in
KX_GameObject
)
setDLoc()
(in
KX_ObjectActuator
)
setPhysicsTicRate()
(in
GameLogic
)
setWorldPosition()
(in
KX_GameObject
)
setDRot()
(in
KX_ObjectActuator
)
setPID()
(in
KX_ObjectActuator
)
setXY()
(in
KX_CameraActuator
)
setDuration()
(in
SCA_DelaySensor
)
setPitch()
(in
KX_SoundActuator
)
setXYZ()
(in
KX_VertexProxy
)
setEnd()
(in
BL_ActionActuator
)
setPosition()
(in
KX_GameObject
)
ShearMatrix()
(in
Mathutils
)
setEnd()
(in
BL_ShapeActionActuator
)
setPosition()
(in
KX_PhysicsObjectWrapper
)
showMouse()
(in
Rasterizer
)
setEnd()
(in
KX_IpoActuator
)
setPosition()
(in
KX_SoundActuator
)
Slerp()
(in
Mathutils
)
setExecutePriority()
(in
SCA_ILogicBrick
)
setPriority()
(in
BL_ActionActuator
)
sphereInsideFrustum()
(in
KX_Camera
)
setEyeSeparation()
(in
Rasterizer
)
setPriority()
(in
BL_ShapeActionActuator
)
startCD()
(in
KX_CDActuator
)
setFile()
(in
KX_GameActuator
)
setProjectionMatrix()
(in
KX_Camera
)
startSound()
(in
KX_SoundActuator
)
setFilename()
(in
KX_SoundActuator
)
setProperty()
(in
BL_ActionActuator
)
stopCD()
(in
KX_CDActuator
)
setFloatConst()
(in
SCA_RandomActuator
)
setProperty()
(in
BL_ShapeActionActuator
)
stopDSP()
(in
GameLogic
)
setFloatNegativeExponential()
(in
SCA_RandomActuator
)
setProperty()
(in
KX_ConstraintActuator
)
stopSound()
(in
KX_SoundActuator
)
setFloatNormal()
(in
SCA_RandomActuator
)
setProperty()
(in
KX_IpoActuator
)
suspendDynamics()
(in
KX_GameObject
)
setFloatUniform()
(in
SCA_RandomActuator
)
setProperty()
(in
KX_TouchSensor
)
T
toEuler()
(in
Matrix
)
toQuat()
(in
Euler
)
translationPart()
(in
Matrix
)
toEuler()
(in
Quaternion
)
toQuat()
(in
Matrix
)
transpose()
(in
Matrix
)
toMatrix()
(in
Euler
)
toTrackQuat()
(in
Vector
)
TriangleArea()
(in
Mathutils
)
toMatrix()
(in
Quaternion
)
TranslationMatrix()
(in
Mathutils
)
TriangleNormal()
(in
Mathutils
)
U
unique()
(in
Euler
)
updateTexture()
(in
KX_PolygonMaterial
)
V
validate()
(in
BL_Shader
)
VecMultMat()
(in
Mathutils
)
Vector
(in
Mathutils
)
Z
zero()
(in
Euler
)
zero()
(in
Matrix
)
zero()
(in
Vector
)
_
__init__()
(in
Buffer
)
__init__()
(in
Matrix
)
__init__()
(in
Vector
)
__init__()
(in
Euler
)
__init__()
(in
Quaternion
)
Trees
Indices
Help
Blender Game API post 2.49a (26/08/2009)
Generated by Epydoc 3.0beta1 on Wed Aug 26 12:07:37 2009
http://epydoc.sourceforge.net