Trees | Indices | Help |
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PyObjectPlus --+ | CValue --+ | SCA_ILogicBrick --+ | SCA_IController
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Deprecated | |||
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int |
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list [SCA_ISensor] |
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SCA_ISensor |
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list [SCA_IActuator] |
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SCA_IActuator |
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Inherited from SCA_ILogicBrick | |||
integer |
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KX_GameObject |
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Inherited from CValue | |||
string |
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Inherited from PyObjectPlus | |||
bool |
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sequence supporting index/string lookups and iteration. |
actuators a list of actuators linked to this controller. |
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sequence supporting index/string lookups and iteration. |
sensors a list of sensors linked to this controller |
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int bitmask |
state the controllers state bitmask. |
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bool |
useHighPriority When set the controller executes always before all other controllers that dont have this set. |
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Inherited from SCA_ILogicBrick | |||
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int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
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string |
name The name of this CValue derived object (read-only). |
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KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). |
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Inherited from PyObjectPlus | |||
bool |
invalid Test if the object has been freed by the game engine and is no longer valid. |
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Deprecated: Use the state property |
Deprecated: use the sensors property |
Deprecated: use the sensors[name] property |
Deprecated: Use the actuators property |
Deprecated: use the actuators[name] property |
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actuatorsa list of actuators linked to this controller.
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sensorsa list of sensors linked to this controller
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statethe controllers state bitmask. This can be used with the GameObject's state to test if the controller is active.
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useHighPriorityWhen set the controller executes always before all other controllers that dont have this set. note: Order of execution between high priority controllers is not guaranteed.
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