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CListValue CListValue |
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KX_ConstraintWrapper KX_ConstraintWrapper |
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KX_PhysicsObjectWrapper KX_PhysicsObjectWrapper |
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KX_Scene An active scene that gives access to objects, cameras, lights and scene attributes. |
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KX_VehicleWrapper KX_VehicleWrapper |
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| Base | |||
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PyObjectPlus PyObjectPlus base class of most other types in the Game Engine. |
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CValue This class is a basis for other classes. |
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CPropValue This class has no python functions |
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SCA_ILogicBrick Base class for all logic bricks. |
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SCA_IObject This class has no python functions |
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SCA_ISensor Base class for all sensor logic bricks. |
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SCA_IController Base class for all controller logic bricks. |
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SCA_IActuator Base class for all actuator logic bricks. |
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| Object | |||
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KX_GameObject All game objects are derived from this class. |
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KX_LightObject A Light object. |
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KX_Camera A Camera object. |
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| Mesh | |||
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KX_MeshProxy A mesh object. |
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KX_PolyProxy A polygon holds the index of the vertex forming the poylgon. |
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KX_VertexProxy A vertex holds position, UV, colour and normal information. |
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| Shading | |||
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BL_Shader BL_Shader GLSL shaders. |
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KX_BlenderMaterial KX_BlenderMaterial |
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KX_PolygonMaterial This is the interface to materials in the game engine. |
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| Sensors | |||
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SCA_MouseSensor Mouse Sensor logic brick. |
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KX_MouseFocusSensor The mouse focus sensor detects when the mouse is over the current game object. |
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KX_TouchSensor Touch sensor detects collisions between objects. |
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KX_NearSensor A near sensor is a specialised form of touch sensor. |
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KX_NetworkMessageSensor The Message Sensor logic brick. |
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KX_RadarSensor Radar sensor is a near sensor with a conical sensor object. |
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KX_RaySensor A ray sensor detects the first object in a given direction. |
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SCA_ActuatorSensor Actuator sensor detect change in actuator state of the parent object. |
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SCA_AlwaysSensor This sensor is always activated. |
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SCA_DelaySensor The Delay sensor generates positive and negative triggers at precise time, expressed in number of frames. |
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SCA_JoystickSensor This sensor detects player joystick events. |
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SCA_KeyboardSensor A keyboard sensor detects player key presses. |
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SCA_PropertySensor Activates when the game object property matches. |
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SCA_RandomSensor This sensor activates randomly. |
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| Actuators | |||
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BL_ActionActuator Action Actuators apply an action to an actor. |
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BL_ShapeActionActuator ShapeAction Actuators apply an shape action to an mesh object. |
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KX_CDActuator CD Controller actuator. |
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KX_CameraActuator Applies changes to a camera. |
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KX_ConstraintActuator A constraint actuator limits the position, rotation, distance or orientation of an object. |
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KX_GameActuator The game actuator loads a new .blend file, restarts the current .blend file or quits the game. |
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KX_IpoActuator IPO actuator activates an animation. |
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KX_NetworkMessageActuator Message Actuator |
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KX_ObjectActuator The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement, velocity, or angular velocity to an object. |
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KX_ParentActuator The parent actuator can set or remove an objects parent object. |
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KX_SCA_AddObjectActuator Edit Object Actuator (in Add Object Mode) |
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KX_SCA_DynamicActuator Dynamic Actuator. |
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KX_SCA_EndObjectActuator Edit Object Actuator (in End Object mode) |
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KX_SCA_ReplaceMeshActuator Edit Object actuator, in Replace Mesh mode. |
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KX_SceneActuator Scene Actuator logic brick. |
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KX_SoundActuator Sound Actuator. |
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KX_StateActuator State actuator changes the state mask of parent object. |
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KX_TrackToActuator Edit Object actuator in Track To mode. |
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KX_VisibilityActuator Visibility Actuator. |
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SCA_2DFilterActuator Create, enable and disable 2D filters |
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SCA_PropertyActuator Property Actuator |
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SCA_RandomActuator Random Actuator |
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| Controllers | |||
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SCA_ANDController An AND controller activates only when all linked sensors are activated. |
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SCA_NANDController An NAND controller activates when all linked sensors are not active. |
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SCA_NORController An NOR controller activates only when all linked sensors are de-activated. |
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SCA_ORController An OR controller activates when any connected sensor activates. |
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SCA_PythonController A Python controller uses a Python script to activate it's actuators, based on it's sensors. |
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SCA_XNORController An XNOR controller activates when all linked sensors are the same (activated or inative). |
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SCA_XORController An XOR controller activates when there is the input is mixed, but not when all are on or off. |
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| Trees | Indices | Help |
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| Generated by Epydoc 3.0beta1 on Wed Aug 26 12:07:39 2009 | http://epydoc.sourceforge.net |