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PyObjectPlus --+
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CValue --+
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SCA_ILogicBrick --+
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SCA_IActuator --+
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KX_ParentActuator
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| string, KX_GameObject or None if no object is set |
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| Inherited from SCA_ILogicBrick | |||
| integer |
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| KX_GameObject |
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| string |
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| bool |
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| bool |
compound Whether the object shape should be added to the parent compound shape when parenting Effective only if the parent is already a compound shape |
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| bool |
ghost whether the object should be made ghost when parenting Effective only if the shape is not added to the parent compound shape |
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int from 0 to 1 GameLogic.Parent
Actuator
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mode The mode of this actuator |
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| KX_GameObject or None |
object the object this actuator sets the parent too. |
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| Inherited from SCA_ILogicBrick | |||
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| int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
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| string |
name The name of this CValue derived object (read-only). |
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| KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). |
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invalid Test if the object has been freed by the game engine and is no longer valid. |
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Sets the object to set as parent. Object can be either a KX_GameObject or the name of the object.Deprecated: Use the object property. |
Deprecated: Use the object property. |
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| Generated by Epydoc 3.0beta1 on Wed Aug 26 12:07:41 2009 | http://epydoc.sourceforge.net |