Module GameTypes :: Class SCA_IActuator
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Class SCA_IActuator

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PyObjectPlus --+        
               |        
          CValue --+    
                   |    
     SCA_ILogicBrick --+
                       |
                      SCA_IActuator
Known Subclasses:
BL_ActionActuator, BL_ShapeActionActuator, KX_CDActuator, KX_CameraActuator, KX_ConstraintActuator, KX_GameActuator, KX_IpoActuator, KX_NetworkMessageActuator, KX_ObjectActuator, KX_ParentActuator, KX_SCA_AddObjectActuator, KX_SCA_DynamicActuator, KX_SCA_EndObjectActuator, KX_SCA_ReplaceMeshActuator, KX_SceneActuator, KX_SoundActuator, KX_StateActuator, KX_TrackToActuator, KX_VisibilityActuator, SCA_2DFilterActuator, SCA_PropertyActuator, SCA_RandomActuator

Base class for all actuator logic bricks.

Instance Methods [hide private]
    Deprecated
    Inherited from SCA_ILogicBrick
integer
getExecutePriority()
Gets the execution priority of this logic brick.
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KX_GameObject
getOwner()
Gets the game object associated with this logic brick.
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setExecutePriority(priority)
Sets the priority of this logic brick.
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    Inherited from CValue
string
getName()
Returns the name of the CValue.
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    Inherited from PyObjectPlus
bool
isA(game_type)
Check if this is a type or a subtype game_type.
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Instance Variables [hide private]
    Inherited from SCA_ILogicBrick
int executePriority
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
string name
The name of this CValue derived object (read-only).
KX_GameObject or None in exceptional cases. owner
The game object this logic brick is attached to (read-only).
    Inherited from PyObjectPlus
bool invalid
Test if the object has been freed by the game engine and is no longer valid.