string, KX_GameObject or None if no object is set
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float
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getMin()
Returns the minimum distance to target maintained by the
actuator. |
source code
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setMin(distance)
Sets the minimum distance to the target object maintained by the
actuator. |
source code
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float
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setMax(distance)
Sets the maximum distance to stay from the target object. |
source code
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float
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boolean
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integer
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KX_GameObject
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string
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bool
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isA(game_type)
Check if this is a type or a subtype game_type. |
source code
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float
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height
height to stay above the target object
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float
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max
maximum distance to stay from the target object
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float
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min
minimum distance to the target object maintained by the
actuator
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KX_GameObject or None
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object
the object this actuator tracks.
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boolean
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useXY
axis this actuator is tracking, true=X, false=Y
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int
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executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
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string
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name
The name of this CValue derived object (read-only).
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KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
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bool
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invalid
Test if the object has been freed by the game engine and is no
longer valid.
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