Module GameTypes :: Class KX_VisibilityActuator
[hide private]
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Class KX_VisibilityActuator

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PyObjectPlus --+            
               |            
          CValue --+        
                   |        
     SCA_ILogicBrick --+    
                       |    
           SCA_IActuator --+
                           |
                          KX_VisibilityActuator

Visibility Actuator.

Instance Methods [hide private]
    Deprecated
 
set(visible)
Sets whether the actuator makes its parent object visible or invisible.
source code
    Inherited from SCA_ILogicBrick
integer
getExecutePriority()
Gets the execution priority of this logic brick.
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KX_GameObject
getOwner()
Gets the game object associated with this logic brick.
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setExecutePriority(priority)
Sets the priority of this logic brick.
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    Inherited from CValue
string
getName()
Returns the name of the CValue.
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    Inherited from PyObjectPlus
bool
isA(game_type)
Check if this is a type or a subtype game_type.
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Instance Variables [hide private]
boolean useOcclusion
whether the actuator makes its parent object an occluder or not
boolean useRecursion
whether the visibility/occlusion should be propagated to all children of the object
boolean visibility
whether the actuator makes its parent object visible or invisible
    Inherited from SCA_ILogicBrick
int executePriority
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
string name
The name of this CValue derived object (read-only).
KX_GameObject or None in exceptional cases. owner
The game object this logic brick is attached to (read-only).
    Inherited from PyObjectPlus
bool invalid
Test if the object has been freed by the game engine and is no longer valid.
Method Details [hide private]

set(visible)

source code 
Sets whether the actuator makes its parent object visible or invisible.
Parameters:
  • visible - - True: Makes its parent visible.
    • False: Makes its parent invisible.

Deprecated: Use the visibility attribute instead.