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PyObjectPlus --+
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CValue --+
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SCA_ILogicBrick --+
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SCA_IActuator --+
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KX_VisibilityActuator
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| Deprecated | |||
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| Inherited from SCA_ILogicBrick | |||
| integer |
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| KX_GameObject |
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| Inherited from CValue | |||
| string |
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| Inherited from PyObjectPlus | |||
| bool |
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| boolean |
useOcclusion whether the actuator makes its parent object an occluder or not |
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| boolean |
useRecursion whether the visibility/occlusion should be propagated to all children of the object |
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| boolean |
visibility whether the actuator makes its parent object visible or invisible |
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| Inherited from SCA_ILogicBrick | |||
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| int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
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| string |
name The name of this CValue derived object (read-only). |
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| KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). |
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| Inherited from PyObjectPlus | |||
| bool |
invalid Test if the object has been freed by the game engine and is no longer valid. |
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Deprecated: Use the visibility attribute instead. |
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| Generated by Epydoc 3.0beta1 on Wed Aug 26 12:07:42 2009 | http://epydoc.sourceforge.net |