integer
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disableMotionBlur
action on motion blur: 0=enable, 1=disable
|
integer
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mode
type of 2D filter, use one of the following constants:
RAS_2DFILTER_ENABLED (-2) : enable the filter that was
previously disabled RAS_2DFILTER_DISABLED (-1) : disable the
filter that is currently active RAS_2DFILTER_NOFILTER (0) :
disable and destroy the filter that is currently active
RAS_2DFILTER_MOTIONBLUR (1) : create and enable preset filters
RAS_2DFILTER_BLUR (2) RAS_2DFILTER_SHARPEN (3)
RAS_2DFILTER_DILATION (4) RAS_2DFILTER_EROSION (5)
RAS_2DFILTER_LAPLACIAN (6) RAS_2DFILTER_SOBEL (7)
RAS_2DFILTER_PREWITT (8) RAS_2DFILTER_GRAYSCALE (9)
RAS_2DFILTER_SEPIA (10) RAS_2DFILTER_INVERT (11)
RAS_2DFILTER_CUSTOMFILTER (12) : customer filter, the code code is
set via shaderText property
|
integer (0-100)
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passNumber
order number of filter in the stack of 2D filters.
|
string
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shaderText
shader source code for custom shader
|
float (0.0-100.0)
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value
argument for motion blur filter
|
int
|
executePriority
This determines the order controllers are evaluated, and actuators
are activated (lower priority is executed first).
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string
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name
The name of this CValue derived object (read-only).
|
KX_GameObject or None in exceptional cases.
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owner
The game object this logic brick is attached to (read-only).
|
bool
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invalid
Test if the object has been freed by the game engine and is no
longer valid.
|