Trees | Indices | Help |
|
---|
|
PyObjectPlus --+ | CValue --+ | SCA_ILogicBrick --+ | SCA_IActuator --+ | KX_IpoActuator
|
|||
Deprecated | |||
---|---|---|---|
|
|||
|
|||
|
|||
integer |
|
||
|
|||
integer |
|
||
|
|||
boolean |
|
||
|
|||
boolean |
|
||
|
|||
integer |
|
||
|
|||
|
|||
Inherited from SCA_ILogicBrick | |||
integer |
|
||
KX_GameObject |
|
||
|
|||
Inherited from CValue | |||
string |
|
||
Inherited from PyObjectPlus | |||
bool |
|
|
|||
float |
frameEnd End frame. |
||
string |
framePropName Assign this property this action current frame number |
||
float |
frameStart Start frame. |
||
int |
mode Play mode for the ipo. |
||
string |
propName Use this property to define the Ipo position |
||
bool |
useChildren Update IPO on all children Objects as well |
||
bool |
useIpoAdd Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag |
||
bool |
useIpoAsForce Apply Ipo as a global or local force depending on the local option (dynamic objects only) |
||
bool |
useIpoLocal Let the ipo acts in local coordinates, used in Force and Add mode. |
||
Inherited from SCA_ILogicBrick | |||
---|---|---|---|
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
||
string |
name The name of this CValue derived object (read-only). |
||
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). |
||
Inherited from PyObjectPlus | |||
bool |
invalid Test if the object has been freed by the game engine and is no longer valid. |
|
Deprecated: use other attributes. |
Deprecated: use propName |
Deprecated: use frameStart |
Deprecated: use frameStart |
Deprecated: use frameEnd |
Deprecated: use frameEnd |
Deprecated: use useIpoAsForce |
Deprecated: use useIpoAsForce |
Deprecated: use useIpoAdd |
Deprecated: use useIpoAdd |
Deprecated:
use |
Deprecated:
use |
Deprecated: use useIpoLocal |
Deprecated: use useIpoLocal |
|
modePlay mode for the ipo. (In GameLogic.KX_IPOACT_PLAY, KX_IPOACT_PINGPONG, KX_IPOACT_FLIPPER, KX_IPOACT_LOOPSTOP, KX_IPOACT_LOOPEND, KX_IPOACT_FROM_PROP)
|
Trees | Indices | Help |
|
---|
Generated by Epydoc 3.0beta1 on Wed Aug 26 12:07:40 2009 | http://epydoc.sourceforge.net |