Trees | Indices | Help |
|
---|
|
PyObjectPlus --+ | CValue --+ | SCA_ILogicBrick --+ | SCA_IActuator --+ | KX_StateActuator
State actuator changes the state mask of parent object.
Property:
|
|||
|
|||
|
|||
Deprecated | |||
---|---|---|---|
Inherited from SCA_ILogicBrick | |||
integer |
|
||
KX_GameObject |
|
||
|
|||
Inherited from CValue | |||
string |
|
||
Inherited from PyObjectPlus | |||
bool |
|
|
|||
integer |
mask value that defines the bits that will be modified by the operation. |
||
integer |
operation type of bit operation to be applied on object state mask. |
||
Inherited from SCA_ILogicBrick | |||
---|---|---|---|
int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
||
string |
name The name of this CValue derived object (read-only). |
||
KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). |
||
Inherited from PyObjectPlus | |||
bool |
invalid Test if the object has been freed by the game engine and is no longer valid. |
|
Deprecated: Use the operation attribute instead. |
Deprecated: Use the mask attribute instead. |
|
maskvalue that defines the bits that will be modified by the operation. The bits that are 1 in the mask will be updated in the object state, the bits that are 0 are will be left unmodified expect for the Copy operation which copies the mask to the object state
|
operationtype of bit operation to be applied on object state mask. You can use one of the following constant:
|
Trees | Indices | Help |
|
---|
Generated by Epydoc 3.0beta1 on Wed Aug 26 12:07:41 2009 | http://epydoc.sourceforge.net |