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PyObjectPlus --+
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CValue --+
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SCA_ILogicBrick --+
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SCA_IActuator --+
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KX_StateActuator
State actuator changes the state mask of parent object.
Property:
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| Deprecated | |||
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| Inherited from SCA_ILogicBrick | |||
| integer |
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| KX_GameObject |
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| Inherited from CValue | |||
| string |
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| Inherited from PyObjectPlus | |||
| bool |
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| integer |
mask value that defines the bits that will be modified by the operation. |
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| integer |
operation type of bit operation to be applied on object state mask. |
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| Inherited from SCA_ILogicBrick | |||
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| int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
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name The name of this CValue derived object (read-only). |
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| KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). |
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invalid Test if the object has been freed by the game engine and is no longer valid. |
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Deprecated: Use the operation attribute instead. |
Deprecated: Use the mask attribute instead. |
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maskvalue that defines the bits that will be modified by the operation. The bits that are 1 in the mask will be updated in the object state, the bits that are 0 are will be left unmodified expect for the Copy operation which copies the mask to the object state
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operationtype of bit operation to be applied on object state mask. You can use one of the following constant:
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| Generated by Epydoc 3.0beta1 on Wed Aug 26 12:07:41 2009 | http://epydoc.sourceforge.net |