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PyObjectPlus --+ | CValue --+ | SCA_ILogicBrick --+ | SCA_ISensor
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integer |
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boolean |
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Inherited from SCA_ILogicBrick | |||
integer |
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KX_GameObject |
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Inherited from CValue | |||
string |
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Inherited from PyObjectPlus | |||
bool |
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int |
frequency The frequency for pulse mode sensors. |
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boolean |
invert Flag to set if this sensor activates on positive or negative events. |
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boolean |
level Option whether to detect level or edge transition when entering a state. |
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boolean |
positive True if this sensor brick is in a positive state. |
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boolean |
tap When enabled only sensors that are just activated will send a positive event, after this they will be detected as negative by the controllers. |
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boolean |
triggered True if this sensor brick is in a positive state. |
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boolean |
useNegPulseMode Flag to turn negative pulse mode on and off. |
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boolean |
usePosPulseMode Flag to turn positive pulse mode on and off. |
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Inherited from SCA_ILogicBrick | |||
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int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). |
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string |
name The name of this CValue derived object (read-only). |
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KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). |
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Inherited from PyObjectPlus | |||
bool |
invalid Test if the object has been freed by the game engine and is no longer valid. |
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Reset sensor internal state, effect depends on the type of sensor and settings. The sensor is put in its initial state as if it was just activated. |
Deprecated: use positive |
Deprecated: use triggered |
Deprecated: use usePosPulseMode |
Deprecated: use usePosPulseMode |
Deprecated: use frequency |
Deprecated: use frequency |
Deprecated: use useNegPulseMode |
Deprecated: use useNegPulseMode |
Deprecated: use invert |
Deprecated: use invert |
Deprecated: use level |
Deprecated: use level |
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levelOption whether to detect level or edge transition when entering a state. It makes a difference only in case of logic state transition (state actuator). A level detector will immediately generate a pulse, negative or positive depending on the sensor condition, as soon as the state is activated. A edge detector will wait for a state change before generating a pulse. note: mutually exclusive with tap, enabling will disable tap.
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positiveTrue if this sensor brick is in a positive state. (read-only)
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tapWhen enabled only sensors that are just activated will send a positive event, after this they will be detected as negative by the controllers. This will make a key thats held act as if its only tapped for an instant. note: mutually exclusive with level, enabling will disable level.
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triggeredTrue if this sensor brick is in a positive state. (read-only)
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