Module GameTypes :: Class SCA_RandomSensor
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Class SCA_RandomSensor

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PyObjectPlus --+            
               |            
          CValue --+        
                   |        
     SCA_ILogicBrick --+    
                       |    
             SCA_ISensor --+
                           |
                          SCA_RandomSensor

This sensor activates randomly.

Instance Methods [hide private]
 
setSeed(seed)
Sets the seed of the random number generator.
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integer
getSeed()
Returns the initial seed of the generator.
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integer
getLastDraw()
Returns the last random number generated.
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    Deprecated
    Inherited from SCA_ISensor
 
reset()
Reset sensor internal state, effect depends on the type of sensor and settings.
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integer
getFrequency()
The frequency for pulse mode sensors.
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getInvert()
True if this sensor activates on negative events.
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boolean
getLevel()
Returns whether this sensor is a level detector or a edge detector.
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getUseNegPulseMode()
True if the sensor is in negative pulse mode.
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getUsePosPulseMode()
True if the sensor is in positive pulse mode.
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isPositive()
True if this sensor brick is in a positive state.
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isTriggered()
True if this sensor brick has triggered the current controller.
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setFrequency(freq)
Sets the frequency for pulse mode sensors.
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setInvert(invert)
Sets if this sensor activates on positive or negative events.
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setLevel(level)
Set whether to detect level or edge transition when entering a state.
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setUseNegPulseMode(pulse)
Sets negative pulse mode.
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setUsePosPulseMode(pulse)
Sets positive pulse mode.
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    Inherited from SCA_ILogicBrick
integer
getExecutePriority()
Gets the execution priority of this logic brick.
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KX_GameObject
getOwner()
Gets the game object associated with this logic brick.
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setExecutePriority(priority)
Sets the priority of this logic brick.
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    Inherited from CValue
string
getName()
Returns the name of the CValue.
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    Inherited from PyObjectPlus
bool
isA(game_type)
Check if this is a type or a subtype game_type.
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Instance Variables [hide private]
int lastDraw
The seed of the random number generator.
int seed
The seed of the random number generator.
    Inherited from SCA_ISensor
int frequency
The frequency for pulse mode sensors.
boolean invert
Flag to set if this sensor activates on positive or negative events.
boolean level
Option whether to detect level or edge transition when entering a state.
boolean positive
True if this sensor brick is in a positive state.
boolean tap
When enabled only sensors that are just activated will send a positive event, after this they will be detected as negative by the controllers.
boolean triggered
True if this sensor brick is in a positive state.
boolean useNegPulseMode
Flag to turn negative pulse mode on and off.
boolean usePosPulseMode
Flag to turn positive pulse mode on and off.
    Inherited from SCA_ILogicBrick
int executePriority
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
string name
The name of this CValue derived object (read-only).
KX_GameObject or None in exceptional cases. owner
The game object this logic brick is attached to (read-only).
    Inherited from PyObjectPlus
bool invalid
Test if the object has been freed by the game engine and is no longer valid.
Method Details [hide private]

setSeed(seed)

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Sets the seed of the random number generator.

If the seed is 0, the generator will produce the same value on every call.

getSeed()

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Returns the initial seed of the generator. Equal seeds produce equal random series.
Returns: integer