Module GameTypes :: Class SCA_PropertySensor
[hide private]
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Class SCA_PropertySensor

source code

PyObjectPlus --+            
               |            
          CValue --+        
                   |        
     SCA_ILogicBrick --+    
                       |    
             SCA_ISensor --+
                           |
                          SCA_PropertySensor

Activates when the game object property matches.

Properties:

Instance Methods [hide private]
    Deprecated
 
getType()
Gets when to activate this sensor.
source code
 
setType(checktype)
Set the type of check to perform.
source code
string
getProperty()
Return the property with which the sensor operates.
source code
 
setProperty(name)
Sets the property with which to operate.
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string
getValue()
Return the value with which the sensor compares to the value of the property.
source code
 
setValue(value)
Set the value with which the sensor operates.
source code
    Inherited from SCA_ISensor
 
reset()
Reset sensor internal state, effect depends on the type of sensor and settings.
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integer
getFrequency()
The frequency for pulse mode sensors.
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getInvert()
True if this sensor activates on negative events.
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boolean
getLevel()
Returns whether this sensor is a level detector or a edge detector.
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getUseNegPulseMode()
True if the sensor is in negative pulse mode.
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getUsePosPulseMode()
True if the sensor is in positive pulse mode.
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isPositive()
True if this sensor brick is in a positive state.
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isTriggered()
True if this sensor brick has triggered the current controller.
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setFrequency(freq)
Sets the frequency for pulse mode sensors.
source code
 
setInvert(invert)
Sets if this sensor activates on positive or negative events.
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setLevel(level)
Set whether to detect level or edge transition when entering a state.
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setUseNegPulseMode(pulse)
Sets negative pulse mode.
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setUsePosPulseMode(pulse)
Sets positive pulse mode.
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    Inherited from SCA_ILogicBrick
integer
getExecutePriority()
Gets the execution priority of this logic brick.
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KX_GameObject
getOwner()
Gets the game object associated with this logic brick.
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setExecutePriority(priority)
Sets the priority of this logic brick.
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    Inherited from CValue
string
getName()
Returns the name of the CValue.
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    Inherited from PyObjectPlus
bool
isA(game_type)
Check if this is a type or a subtype game_type.
source code
Instance Variables [hide private]
integer mode
type of check on the property: KX_PROPSENSOR_EQUAL(1), KX_PROPSENSOR_NOTEQUAL(2), KX_PROPSENSOR_INTERVAL(3), KX_PROPSENSOR_CHANGED(4), KX_PROPSENSOR_EXPRESSION(5)
string propName
the property the sensor operates.
string value
the value with which the sensor compares to the value of the property.
    Inherited from SCA_ISensor
int frequency
The frequency for pulse mode sensors.
boolean invert
Flag to set if this sensor activates on positive or negative events.
boolean level
Option whether to detect level or edge transition when entering a state.
boolean positive
True if this sensor brick is in a positive state.
boolean tap
When enabled only sensors that are just activated will send a positive event, after this they will be detected as negative by the controllers.
boolean triggered
True if this sensor brick is in a positive state.
boolean useNegPulseMode
Flag to turn negative pulse mode on and off.
boolean usePosPulseMode
Flag to turn positive pulse mode on and off.
    Inherited from SCA_ILogicBrick
int executePriority
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
string name
The name of this CValue derived object (read-only).
KX_GameObject or None in exceptional cases. owner
The game object this logic brick is attached to (read-only).
    Inherited from PyObjectPlus
bool invalid
Test if the object has been freed by the game engine and is no longer valid.
Method Details [hide private]

getType()

source code 
Gets when to activate this sensor.
Returns:
KX_PROPSENSOR_EQUAL, KX_PROPSENSOR_NOTEQUAL, KX_PROPSENSOR_INTERVAL, KX_PROPSENSOR_CHANGED, or KX_PROPSENSOR_EXPRESSION.

Deprecated: Use the mode attribute instead.

setType(checktype)

source code 
Set the type of check to perform.

Deprecated: Use the mode attribute instead.

getProperty()

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Return the property with which the sensor operates.
Returns: string
the name of the property this sensor is watching.

Deprecated: Use the propName attribute instead.

setProperty(name)

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Sets the property with which to operate. If there is no property of that name, this call is ignored.

Deprecated: Use the propName attribute instead.

getValue()

source code 
Return the value with which the sensor compares to the value of the property.
Returns: string
the value of the property this sensor is watching.

Deprecated: Use the value attribute instead.

setValue(value)

source code 
Set the value with which the sensor operates. If the value is not compatible with the type of the property, the subsequent action is ignored.

Deprecated: Use the value attribute instead.