Module GameTypes :: Class SCA_AlwaysSensor
[hide private]
[frames] | no frames]

Class SCA_AlwaysSensor

source code

PyObjectPlus --+            
               |            
          CValue --+        
                   |        
     SCA_ILogicBrick --+    
                       |    
             SCA_ISensor --+
                           |
                          SCA_AlwaysSensor

This sensor is always activated.

Instance Methods [hide private]
    Deprecated
    Inherited from SCA_ISensor
 
reset()
Reset sensor internal state, effect depends on the type of sensor and settings.
source code
integer
getFrequency()
The frequency for pulse mode sensors.
source code
 
getInvert()
True if this sensor activates on negative events.
source code
boolean
getLevel()
Returns whether this sensor is a level detector or a edge detector.
source code
 
getUseNegPulseMode()
True if the sensor is in negative pulse mode.
source code
 
getUsePosPulseMode()
True if the sensor is in positive pulse mode.
source code
 
isPositive()
True if this sensor brick is in a positive state.
source code
 
isTriggered()
True if this sensor brick has triggered the current controller.
source code
 
setFrequency(freq)
Sets the frequency for pulse mode sensors.
source code
 
setInvert(invert)
Sets if this sensor activates on positive or negative events.
source code
 
setLevel(level)
Set whether to detect level or edge transition when entering a state.
source code
 
setUseNegPulseMode(pulse)
Sets negative pulse mode.
source code
 
setUsePosPulseMode(pulse)
Sets positive pulse mode.
source code
    Inherited from SCA_ILogicBrick
integer
getExecutePriority()
Gets the execution priority of this logic brick.
source code
KX_GameObject
getOwner()
Gets the game object associated with this logic brick.
source code
 
setExecutePriority(priority)
Sets the priority of this logic brick.
source code
    Inherited from CValue
string
getName()
Returns the name of the CValue.
source code
    Inherited from PyObjectPlus
bool
isA(game_type)
Check if this is a type or a subtype game_type.
source code
Instance Variables [hide private]
    Inherited from SCA_ISensor
int frequency
The frequency for pulse mode sensors.
boolean invert
Flag to set if this sensor activates on positive or negative events.
boolean level
Option whether to detect level or edge transition when entering a state.
boolean positive
True if this sensor brick is in a positive state.
boolean tap
When enabled only sensors that are just activated will send a positive event, after this they will be detected as negative by the controllers.
boolean triggered
True if this sensor brick is in a positive state.
boolean useNegPulseMode
Flag to turn negative pulse mode on and off.
boolean usePosPulseMode
Flag to turn positive pulse mode on and off.
    Inherited from SCA_ILogicBrick
int executePriority
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
string name
The name of this CValue derived object (read-only).
KX_GameObject or None in exceptional cases. owner
The game object this logic brick is attached to (read-only).
    Inherited from PyObjectPlus
bool invalid
Test if the object has been freed by the game engine and is no longer valid.