Actuator sensor detect change in actuator state of the parent object. 
  It generates a positive pulse if the corresponding actuator is activated 
  and a negative pulse if the actuator is deactivated.
  Properties:
  
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      string
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          reset() 
      Reset sensor internal state, effect depends on the type of sensor 
      and settings. | 
          
            source code
            
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      integer
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      boolean
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          setLevel(level) 
      Set whether to detect level or edge transition when entering a 
      state. | 
          
            source code
            
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      integer
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      KX_GameObject
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      string
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      bool
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          isA(game_type) 
      Check if this is a type or a subtype game_type. | 
          
            source code
            
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      string
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        actuator 
      the name of the actuator that the sensor is monitoring.
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      int
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        frequency 
      The frequency for pulse mode sensors.
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      boolean
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        invert 
      Flag to set if this sensor activates on positive or negative 
      events.
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      boolean
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        level 
      Option whether to detect level or edge transition when entering a 
      state.
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      boolean
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        positive 
      True if this sensor brick is in a positive state.
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      boolean
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        tap 
      When enabled only sensors that are just activated will send a 
      positive event, after this they will be detected as negative by the 
      controllers.
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      boolean
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        triggered 
      True if this sensor brick is in a positive state.
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      boolean
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        useNegPulseMode 
      Flag to turn negative pulse mode on and off.
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      boolean
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        usePosPulseMode 
      Flag to turn positive pulse mode on and off.
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      int
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        executePriority 
      This determines the order controllers are evaluated, and actuators
      are activated (lower priority is executed first).
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      string
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        name 
      The name of this CValue derived object (read-only).
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      KX_GameObject or None in exceptional cases.
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        owner 
      The game object this logic brick is attached to (read-only).
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      bool
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        invalid 
      Test if the object has been freed by the game engine and is no 
      longer valid.
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