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Blender Game API post 2.49a (26/08/2009)
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Class Hierarchy
BGL.Buffer
:
The Buffer object is simply a block of memory that is delineated and initialized by the user.
GameTypes.KX_PolygonMaterial
:
This is the interface to materials in the game engine.
GameTypes.PyObjectPlus
:
PyObjectPlus base class of most other types in the Game Engine.
GameTypes.CValue
:
This class is a basis for other classes.
GameTypes.SCA_ILogicBrick
:
Base class for all logic bricks.
GameTypes.SCA_IActuator
:
Base class for all actuator logic bricks.
GameTypes.KX_SCA_AddObjectActuator
:
Edit Object Actuator (in Add Object Mode)
GameTypes.KX_ParentActuator
:
The parent actuator can set or remove an objects parent object.
GameTypes.KX_StateActuator
:
State actuator changes the state mask of parent object.
GameTypes.KX_VisibilityActuator
:
Visibility Actuator.
GameTypes.KX_CameraActuator
:
Applies changes to a camera.
GameTypes.KX_TrackToActuator
:
Edit Object actuator in Track To mode.
GameTypes.BL_ShapeActionActuator
:
ShapeAction Actuators apply an shape action to an mesh object.
GameTypes.KX_SCA_DynamicActuator
:
Dynamic Actuator.
GameTypes.KX_IpoActuator
:
IPO actuator activates an animation.
GameTypes.KX_ObjectActuator
:
The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement, velocity, or angular velocity to an object.
GameTypes.KX_SceneActuator
:
Scene Actuator logic brick.
GameTypes.KX_GameActuator
:
The game actuator loads a new .blend file, restarts the current .blend file or quits the game.
GameTypes.KX_NetworkMessageActuator
:
Message Actuator
GameTypes.KX_SCA_EndObjectActuator
:
Edit Object Actuator (in End Object mode)
GameTypes.KX_SoundActuator
:
Sound Actuator.
GameTypes.SCA_PropertyActuator
:
Property Actuator
GameTypes.KX_SCA_ReplaceMeshActuator
:
Edit Object actuator, in Replace Mesh mode.
GameTypes.KX_ConstraintActuator
:
A constraint actuator limits the position, rotation, distance or orientation of an object.
GameTypes.BL_ActionActuator
:
Action Actuators apply an action to an actor.
GameTypes.SCA_2DFilterActuator
:
Create, enable and disable 2D filters
GameTypes.SCA_RandomActuator
:
Random Actuator
GameTypes.KX_CDActuator
:
CD Controller actuator.
GameTypes.SCA_ISensor
:
Base class for all sensor logic bricks.
GameTypes.SCA_ActuatorSensor
:
Actuator sensor detect change in actuator state of the parent object.
GameTypes.KX_TouchSensor
:
Touch sensor detects collisions between objects.
GameTypes.KX_NearSensor
:
A near sensor is a specialised form of touch sensor.
GameTypes.KX_RadarSensor
:
Radar sensor is a near sensor with a conical sensor object.
GameTypes.SCA_DelaySensor
:
The Delay sensor generates positive and negative triggers at precise time, expressed in number of frames.
GameTypes.SCA_JoystickSensor
:
This sensor detects player joystick events.
GameTypes.KX_NetworkMessageSensor
:
The Message Sensor logic brick.
GameTypes.KX_RaySensor
:
A ray sensor detects the first object in a given direction.
GameTypes.SCA_PropertySensor
:
Activates when the game object property matches.
GameTypes.SCA_MouseSensor
:
Mouse Sensor logic brick.
GameTypes.KX_MouseFocusSensor
:
The mouse focus sensor detects when the mouse is over the current game object.
GameTypes.SCA_AlwaysSensor
:
This sensor is always activated.
GameTypes.SCA_KeyboardSensor
:
A keyboard sensor detects player key presses.
GameTypes.SCA_RandomSensor
:
This sensor activates randomly.
GameTypes.SCA_IController
:
Base class for all controller logic bricks.
GameTypes.SCA_ANDController
:
An AND controller activates only when all linked sensors are activated.
GameTypes.SCA_PythonController
:
A Python controller uses a Python script to activate it's actuators, based on it's sensors.
GameTypes.SCA_XORController
:
An XOR controller activates when there is the input is mixed, but not when all are on or off.
GameTypes.SCA_NORController
:
An NOR controller activates only when all linked sensors are de-activated.
GameTypes.SCA_XNORController
:
An XNOR controller activates when all linked sensors are the same (activated or inative).
GameTypes.SCA_NANDController
:
An NAND controller activates when all linked sensors are not active.
GameTypes.SCA_ORController
:
An OR controller activates when any connected sensor activates.
GameTypes.CPropValue
:
This class has no python functions
GameTypes.CListValue
:
CListValue
GameTypes.SCA_IObject
:
This class has no python functions
GameTypes.KX_GameObject
:
All game objects are derived from this class.
GameTypes.KX_Camera
:
A Camera object.
GameTypes.KX_LightObject
:
A Light object.
GameTypes.KX_MeshProxy
:
A mesh object.
GameTypes.KX_PolyProxy
:
A polygon holds the index of the vertex forming the poylgon.
GameTypes.KX_VertexProxy
:
A vertex holds position, UV, colour and normal information.
GameTypes.KX_Scene
:
An active scene that gives access to objects, cameras, lights and scene attributes.
GameTypes.KX_VehicleWrapper
:
KX_VehicleWrapper
GameTypes.KX_PhysicsObjectWrapper
:
KX_PhysicsObjectWrapper
GameTypes.BL_Shader
:
BL_Shader GLSL shaders.
GameTypes.KX_ConstraintWrapper
:
KX_ConstraintWrapper
GameTypes.KX_BlenderMaterial
:
KX_BlenderMaterial
Mathutils.Euler
:
This object gives access to Eulers in Blender.
Mathutils.Matrix
:
This object gives access to Matrices in Blender.
Mathutils.Quaternion
:
This object gives access to Quaternions in Blender.
Mathutils.Vector
:
This object gives access to Vectors in Blender.
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Blender Game API post 2.49a (26/08/2009)
Generated by Epydoc 3.0beta1 on Wed Aug 26 12:07:37 2009
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